Improve invalidation logic
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parent
77a0f68758
commit
55e8453302
3 changed files with 26 additions and 12 deletions
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@ -11,6 +11,8 @@ type AccountTab struct {
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Config *config.AccountConfig
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Worker *worker.Worker
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Parent *UIState
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counter int
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}
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func NewAccountTab(conf *config.AccountConfig, work *worker.Worker) *AccountTab {
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@ -24,10 +26,6 @@ func (acc *AccountTab) Name() string {
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return acc.Config.Name
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}
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func (acc *AccountTab) Invalid() bool {
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return false
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}
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func (acc *AccountTab) SetParent(parent *UIState) {
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acc.Parent = parent
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}
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@ -37,5 +35,10 @@ func (acc *AccountTab) Render(at Geometry) {
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Fg: tb.ColorDefault,
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Bg: tb.ColorDefault,
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}
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TPrintf(&at, cell, "%s", acc.Name())
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TPrintf(&at, cell, "%s %d", acc.Name(), acc.counter)
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acc.counter++
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if acc.counter%10000 == 0 {
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acc.counter = 0
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}
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acc.Parent.InvalidateFrom(acc)
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}
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@ -8,13 +8,17 @@ import (
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const (
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Valid = 0
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InvalidateTabs = 1 << iota
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InvalidateTabList = 1 << iota
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InvalidateTabView
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InvalidateSidebar
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InvalidateStatusBar
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)
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const (
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InvalidateAll = InvalidateTabs | InvalidateSidebar | InvalidateStatusBar
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InvalidateAll = InvalidateTabList |
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InvalidateTabView |
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InvalidateSidebar |
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InvalidateStatusBar
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)
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type Geometry struct {
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@ -26,7 +30,6 @@ type Geometry struct {
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type AercTab interface {
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Name() string
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Invalid() bool
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Render(at Geometry)
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SetParent(parent *UIState)
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}
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@ -31,6 +31,7 @@ func (state *UIState) Close() {
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}
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func (state *UIState) AddTab(tab AercTab) {
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tab.SetParent(state)
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state.Tabs = append(state.Tabs, tab)
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}
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@ -38,6 +39,12 @@ func (state *UIState) Invalidate(what uint) {
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state.InvalidPanes |= what
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}
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func (state *UIState) InvalidateFrom(tab AercTab) {
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if state.Tabs[state.SelectedTab] == tab {
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state.Invalidate(InvalidateTabView)
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}
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}
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func (state *UIState) calcGeometries() {
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width, height := tb.Size()
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// TODO: more
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@ -65,16 +72,17 @@ func (state *UIState) Tick() bool {
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break
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}
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if state.InvalidPanes != 0 {
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if state.InvalidPanes&InvalidateAll == InvalidateAll {
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invalid := state.InvalidPanes
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state.InvalidPanes = 0
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if invalid&InvalidateAll == InvalidateAll {
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tb.Clear(tb.ColorDefault, tb.ColorDefault)
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state.calcGeometries()
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}
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if state.InvalidPanes&InvalidateTabs != 0 {
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if invalid&InvalidateTabView != 0 {
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tab := state.Tabs[state.SelectedTab]
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tab.Render(state.Panes.TabView)
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}
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tb.Flush()
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state.InvalidPanes = 0
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}
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return true
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}
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