Improve invalidation logic

This commit is contained in:
Drew DeVault 2018-01-10 22:54:55 -05:00
parent 77a0f68758
commit 55e8453302
3 changed files with 26 additions and 12 deletions

View file

@ -11,6 +11,8 @@ type AccountTab struct {
Config *config.AccountConfig
Worker *worker.Worker
Parent *UIState
counter int
}
func NewAccountTab(conf *config.AccountConfig, work *worker.Worker) *AccountTab {
@ -24,10 +26,6 @@ func (acc *AccountTab) Name() string {
return acc.Config.Name
}
func (acc *AccountTab) Invalid() bool {
return false
}
func (acc *AccountTab) SetParent(parent *UIState) {
acc.Parent = parent
}
@ -37,5 +35,10 @@ func (acc *AccountTab) Render(at Geometry) {
Fg: tb.ColorDefault,
Bg: tb.ColorDefault,
}
TPrintf(&at, cell, "%s", acc.Name())
TPrintf(&at, cell, "%s %d", acc.Name(), acc.counter)
acc.counter++
if acc.counter%10000 == 0 {
acc.counter = 0
}
acc.Parent.InvalidateFrom(acc)
}

View file

@ -8,13 +8,17 @@ import (
const (
Valid = 0
InvalidateTabs = 1 << iota
InvalidateTabList = 1 << iota
InvalidateTabView
InvalidateSidebar
InvalidateStatusBar
)
const (
InvalidateAll = InvalidateTabs | InvalidateSidebar | InvalidateStatusBar
InvalidateAll = InvalidateTabList |
InvalidateTabView |
InvalidateSidebar |
InvalidateStatusBar
)
type Geometry struct {
@ -26,7 +30,6 @@ type Geometry struct {
type AercTab interface {
Name() string
Invalid() bool
Render(at Geometry)
SetParent(parent *UIState)
}

View file

@ -31,6 +31,7 @@ func (state *UIState) Close() {
}
func (state *UIState) AddTab(tab AercTab) {
tab.SetParent(state)
state.Tabs = append(state.Tabs, tab)
}
@ -38,6 +39,12 @@ func (state *UIState) Invalidate(what uint) {
state.InvalidPanes |= what
}
func (state *UIState) InvalidateFrom(tab AercTab) {
if state.Tabs[state.SelectedTab] == tab {
state.Invalidate(InvalidateTabView)
}
}
func (state *UIState) calcGeometries() {
width, height := tb.Size()
// TODO: more
@ -65,16 +72,17 @@ func (state *UIState) Tick() bool {
break
}
if state.InvalidPanes != 0 {
if state.InvalidPanes&InvalidateAll == InvalidateAll {
invalid := state.InvalidPanes
state.InvalidPanes = 0
if invalid&InvalidateAll == InvalidateAll {
tb.Clear(tb.ColorDefault, tb.ColorDefault)
state.calcGeometries()
}
if state.InvalidPanes&InvalidateTabs != 0 {
if invalid&InvalidateTabView != 0 {
tab := state.Tabs[state.SelectedTab]
tab.Render(state.Panes.TabView)
}
tb.Flush()
state.InvalidPanes = 0
}
return true
}