package ui import ( "github.com/gdamore/tcell/v2" ) type Fill struct { Rune rune Style tcell.Style } func NewFill(f rune, s tcell.Style) Fill { return Fill{f, s} } func (f Fill) Draw(ctx *Context) { for x := 0; x < ctx.Width(); x += 1 { for y := 0; y < ctx.Height(); y += 1 { ctx.SetCell(x, y, f.Rune, f.Style) } } } func (f Fill) Invalidate() { // no-op }