package lib import ( "io" "sync" "time" "git.sr.ht/~rjarry/aerc/lib/marker" "git.sr.ht/~rjarry/aerc/lib/sort" "git.sr.ht/~rjarry/aerc/logging" "git.sr.ht/~rjarry/aerc/models" "git.sr.ht/~rjarry/aerc/worker/types" ) // Accesses to fields must be guarded by MessageStore.Lock/Unlock type MessageStore struct { Deleted map[uint32]interface{} DirInfo models.DirectoryInfo Messages map[uint32]*models.MessageInfo Sorting bool // Ordered list of known UIDs uids []uint32 threads []*types.Thread selectedUid uint32 bodyCallbacks map[uint32][]func(*types.FullMessage) // marking marker marker.Marker // Search/filter results results []uint32 resultIndex int filter []string sortCriteria []*types.SortCriterion threadedView bool buildThreads bool builder *ThreadBuilder // Map of uids we've asked the worker to fetch onUpdate func(store *MessageStore) // TODO: multiple onUpdate handlers onFilterChange func(store *MessageStore) onUpdateDirs func() pendingBodies map[uint32]interface{} pendingHeaders map[uint32]interface{} worker *types.Worker needsFlags []uint32 fetchFlagsDebounce *time.Timer fetchFlagsDelay time.Duration triggerNewEmail func(*models.MessageInfo) triggerDirectoryChange func() threadBuilderDebounce *time.Timer threadBuilderDelay time.Duration threadCallback func() // threads mutex protects the store.threads and store.threadCallback threadsMutex sync.Mutex } const MagicUid = 0xFFFFFFFF func NewMessageStore(worker *types.Worker, dirInfo *models.DirectoryInfo, defaultSortCriteria []*types.SortCriterion, thread bool, clientThreads bool, clientThreadsDelay time.Duration, triggerNewEmail func(*models.MessageInfo), triggerDirectoryChange func(), ) *MessageStore { if !dirInfo.Caps.Thread { clientThreads = true } return &MessageStore{ Deleted: make(map[uint32]interface{}), DirInfo: *dirInfo, Messages: make(map[uint32]*models.MessageInfo), selectedUid: MagicUid, bodyCallbacks: make(map[uint32][]func(*types.FullMessage)), threadedView: thread, buildThreads: clientThreads, filter: []string{"filter"}, sortCriteria: defaultSortCriteria, pendingBodies: make(map[uint32]interface{}), pendingHeaders: make(map[uint32]interface{}), worker: worker, needsFlags: []uint32{}, fetchFlagsDelay: 50 * time.Millisecond, triggerNewEmail: triggerNewEmail, triggerDirectoryChange: triggerDirectoryChange, threadBuilderDelay: clientThreadsDelay, } } func (store *MessageStore) FetchHeaders(uids []uint32, cb func(types.WorkerMessage), ) { // TODO: this could be optimized by pre-allocating toFetch and trimming it // at the end. In practice we expect to get most messages back in one frame. var toFetch []uint32 for _, uid := range uids { if _, ok := store.pendingHeaders[uid]; !ok { toFetch = append(toFetch, uid) store.pendingHeaders[uid] = nil } } if len(toFetch) > 0 { store.worker.PostAction(&types.FetchMessageHeaders{Uids: toFetch}, func(msg types.WorkerMessage) { if _, ok := msg.(*types.Error); ok { for _, uid := range toFetch { delete(store.pendingHeaders, uid) } } if cb != nil { cb(msg) } }) } } func (store *MessageStore) FetchFull(uids []uint32, cb func(*types.FullMessage)) { // TODO: this could be optimized by pre-allocating toFetch and trimming it // at the end. In practice we expect to get most messages back in one frame. var toFetch []uint32 for _, uid := range uids { if _, ok := store.pendingBodies[uid]; !ok { toFetch = append(toFetch, uid) store.pendingBodies[uid] = nil if cb != nil { if list, ok := store.bodyCallbacks[uid]; ok { store.bodyCallbacks[uid] = append(list, cb) } else { store.bodyCallbacks[uid] = []func(*types.FullMessage){cb} } } } } if len(toFetch) > 0 { store.worker.PostAction(&types.FetchFullMessages{ Uids: toFetch, }, func(msg types.WorkerMessage) { if _, ok := msg.(*types.Error); ok { for _, uid := range toFetch { delete(store.pendingBodies, uid) delete(store.bodyCallbacks, uid) } } }) } } func (store *MessageStore) FetchBodyPart(uid uint32, part []int, cb func(io.Reader)) { store.worker.PostAction(&types.FetchMessageBodyPart{ Uid: uid, Part: part, }, func(resp types.WorkerMessage) { msg, ok := resp.(*types.MessageBodyPart) if !ok { return } cb(msg.Part.Reader) }) } func merge(to *models.MessageInfo, from *models.MessageInfo) { if from.BodyStructure != nil { to.BodyStructure = from.BodyStructure } if from.Envelope != nil { to.Envelope = from.Envelope } to.Flags = from.Flags to.Labels = from.Labels if from.Size != 0 { to.Size = from.Size } var zero time.Time if from.InternalDate != zero { to.InternalDate = from.InternalDate } } func (store *MessageStore) Update(msg types.WorkerMessage) { update := false updateThreads := false directoryChange := false switch msg := msg.(type) { case *types.DirectoryInfo: store.DirInfo = *msg.Info if !msg.SkipSort { store.Sort(store.sortCriteria, nil) } update = true case *types.DirectoryContents: newMap := make(map[uint32]*models.MessageInfo) for _, uid := range msg.Uids { if msg, ok := store.Messages[uid]; ok { newMap[uid] = msg } else { newMap[uid] = nil directoryChange = true } } store.Messages = newMap store.uids = msg.Uids if store.threadedView { store.runThreadBuilderNow() } case *types.DirectoryThreaded: var uids []uint32 newMap := make(map[uint32]*models.MessageInfo) for i := len(msg.Threads) - 1; i >= 0; i-- { _ = msg.Threads[i].Walk(func(t *types.Thread, level int, currentErr error) error { uid := t.Uid uids = append([]uint32{uid}, uids...) if msg, ok := store.Messages[uid]; ok { newMap[uid] = msg } else { newMap[uid] = nil directoryChange = true } return nil }) } store.Messages = newMap store.uids = uids store.threads = msg.Threads update = true case *types.MessageInfo: if existing, ok := store.Messages[msg.Info.Uid]; ok && existing != nil { merge(existing, msg.Info) } else if msg.Info.Envelope != nil { store.Messages[msg.Info.Uid] = msg.Info } if msg.NeedsFlags { store.needsFlags = append(store.needsFlags, msg.Info.Uid) store.fetchFlags() } seen := false recent := false for _, flag := range msg.Info.Flags { if flag == models.RecentFlag { recent = true } else if flag == models.SeenFlag { seen = true } } if !seen && recent { store.triggerNewEmail(msg.Info) } if _, ok := store.pendingHeaders[msg.Info.Uid]; msg.Info.Envelope != nil && ok { delete(store.pendingHeaders, msg.Info.Uid) } if store.builder != nil { store.builder.Update(msg.Info) } update = true updateThreads = true case *types.FullMessage: if _, ok := store.pendingBodies[msg.Content.Uid]; ok { delete(store.pendingBodies, msg.Content.Uid) if cbs, ok := store.bodyCallbacks[msg.Content.Uid]; ok { for _, cb := range cbs { cb(msg) } delete(store.bodyCallbacks, msg.Content.Uid) } } case *types.MessagesDeleted: if len(store.uids) < len(msg.Uids) { update = true break } toDelete := make(map[uint32]interface{}) for _, uid := range msg.Uids { toDelete[uid] = nil delete(store.Messages, uid) delete(store.Deleted, uid) } uids := make([]uint32, len(store.uids)-len(msg.Uids)) j := 0 for _, uid := range store.uids { if _, deleted := toDelete[uid]; !deleted && j < len(uids) { uids[j] = uid j += 1 } } store.uids = uids var newResults []uint32 for _, res := range store.results { if _, deleted := toDelete[res]; !deleted { newResults = append(newResults, res) } } store.results = newResults for _, thread := range store.Threads() { _ = thread.Walk(func(t *types.Thread, _ int, _ error) error { if _, deleted := toDelete[t.Uid]; deleted { t.Deleted = true } return nil }) } update = true updateThreads = true } if update { store.update(updateThreads) } if directoryChange && store.triggerDirectoryChange != nil { store.triggerDirectoryChange() } } func (store *MessageStore) OnUpdate(fn func(store *MessageStore)) { store.onUpdate = fn } func (store *MessageStore) OnFilterChange(fn func(store *MessageStore)) { store.onFilterChange = fn } func (store *MessageStore) OnUpdateDirs(fn func()) { store.onUpdateDirs = fn } func (store *MessageStore) update(threads bool) { if store.onUpdate != nil { store.onUpdate(store) } if store.onUpdateDirs != nil { store.onUpdateDirs() } if store.BuildThreads() && store.ThreadedView() && threads { store.runThreadBuilder() } } func (store *MessageStore) SetThreadedView(thread bool) { store.threadedView = thread if store.buildThreads { if store.threadedView { store.runThreadBuilder() } else if store.threadBuilderDebounce != nil { store.threadBuilderDebounce.Stop() } return } store.Sort(store.sortCriteria, nil) } func (store *MessageStore) Threads() []*types.Thread { store.threadsMutex.Lock() defer store.threadsMutex.Unlock() return store.threads } func (store *MessageStore) ThreadedView() bool { return store.threadedView } func (store *MessageStore) BuildThreads() bool { return store.buildThreads } func (store *MessageStore) runThreadBuilder() { if store.threadBuilderDebounce != nil { if store.threadBuilderDebounce.Stop() { logging.Infof("thread builder debounced") } } store.threadBuilderDebounce = time.AfterFunc(store.threadBuilderDelay, func() { store.runThreadBuilderNow() }) } // runThreadBuilderNow runs the threadbuilder without any debounce logic func (store *MessageStore) runThreadBuilderNow() { if store.builder == nil { store.builder = NewThreadBuilder() for _, msg := range store.Messages { store.builder.Update(msg) } } // build new threads th := store.builder.Threads(store.uids) // save local threads to the message store variable and // run callback if defined (callback should reposition cursor) store.threadsMutex.Lock() store.threads = th if store.threadCallback != nil { store.threadCallback() } store.threadsMutex.Unlock() // invalidate message list if store.onUpdate != nil { store.onUpdate(store) } } // SelectedThread returns the thread with the UID from the selected message func (store *MessageStore) SelectedThread() *types.Thread { var thread *types.Thread for _, root := range store.Threads() { found := false err := root.Walk(func(t *types.Thread, _ int, _ error) error { if t.Uid == store.SelectedUid() { thread = t found = true } return nil }) if err != nil { logging.Errorf("SelectedThread failed: %w", err) } if found { break } } return thread } func (store *MessageStore) Delete(uids []uint32, cb func(msg types.WorkerMessage), ) { for _, uid := range uids { store.Deleted[uid] = nil } store.worker.PostAction(&types.DeleteMessages{Uids: uids}, func(msg types.WorkerMessage) { if _, ok := msg.(*types.Error); ok { store.revertDeleted(uids) } if _, ok := msg.(*types.Unsupported); ok { store.revertDeleted(uids) } cb(msg) }) } func (store *MessageStore) revertDeleted(uids []uint32) { for _, uid := range uids { delete(store.Deleted, uid) } } func (store *MessageStore) Copy(uids []uint32, dest string, createDest bool, cb func(msg types.WorkerMessage), ) { if createDest { store.worker.PostAction(&types.CreateDirectory{ Directory: dest, Quiet: true, }, cb) } store.worker.PostAction(&types.CopyMessages{ Destination: dest, Uids: uids, }, cb) } func (store *MessageStore) Move(uids []uint32, dest string, createDest bool, cb func(msg types.WorkerMessage), ) { for _, uid := range uids { store.Deleted[uid] = nil } if createDest { store.worker.PostAction(&types.CreateDirectory{ Directory: dest, Quiet: true, }, nil) // quiet doesn't return an error, don't want the done cb here } store.worker.PostAction(&types.MoveMessages{ Destination: dest, Uids: uids, }, func(msg types.WorkerMessage) { switch msg.(type) { case *types.Error: store.revertDeleted(uids) cb(msg) case *types.Done: cb(msg) } }) } func (store *MessageStore) Flag(uids []uint32, flag models.Flag, enable bool, cb func(msg types.WorkerMessage), ) { store.worker.PostAction(&types.FlagMessages{ Enable: enable, Flag: flag, Uids: uids, }, cb) } func (store *MessageStore) Answered(uids []uint32, answered bool, cb func(msg types.WorkerMessage), ) { store.worker.PostAction(&types.AnsweredMessages{ Answered: answered, Uids: uids, }, cb) } func (store *MessageStore) Uids() []uint32 { if store.ThreadedView() && store.builder != nil { if uids := store.builder.Uids(); len(uids) > 0 { return uids } } return store.uids } func (store *MessageStore) Selected() *models.MessageInfo { return store.Messages[store.selectedUid] } func (store *MessageStore) SelectedUid() uint32 { if store.selectedUid == MagicUid && len(store.Uids()) > 0 { uids := store.Uids() store.selectedUid = uids[len(uids)-1] } return store.selectedUid } func (store *MessageStore) Select(uid uint32) { store.threadsMutex.Lock() if store.threadCallback != nil { store.threadCallback = nil } store.threadsMutex.Unlock() store.selectedUid = uid if store.marker != nil { store.marker.UpdateVisualMark() } } func (store *MessageStore) NextPrev(delta int) { uids := store.Uids() if len(uids) == 0 { return } uid := store.SelectedUid() newIdx := store.FindIndexByUid(uid) if newIdx < 0 { store.Select(uids[len(uids)-1]) return } newIdx -= delta if newIdx >= len(uids) { newIdx = len(uids) - 1 } else if newIdx < 0 { newIdx = 0 } store.Select(uids[newIdx]) if store.BuildThreads() && store.ThreadedView() { store.threadsMutex.Lock() store.threadCallback = func() { if uids := store.Uids(); len(uids) > newIdx { store.selectedUid = uids[newIdx] } } store.threadsMutex.Unlock() } if store.marker != nil { store.marker.UpdateVisualMark() } nextResultIndex := len(store.results) - store.resultIndex - 2*delta if nextResultIndex < 0 || nextResultIndex >= len(store.results) { return } nextResultUid := store.results[nextResultIndex] if nextResultUid == store.SelectedUid() { store.resultIndex += delta } } func (store *MessageStore) Next() { store.NextPrev(1) } func (store *MessageStore) Prev() { store.NextPrev(-1) } func (store *MessageStore) Search(args []string, cb func([]uint32)) { store.worker.PostAction(&types.SearchDirectory{ Argv: args, }, func(msg types.WorkerMessage) { if msg, ok := msg.(*types.SearchResults); ok { allowedUids := store.Uids() uids := make([]uint32, 0, len(msg.Uids)) for _, uid := range msg.Uids { for _, uidCheck := range allowedUids { if uid == uidCheck { uids = append(uids, uid) break } } } sort.SortBy(uids, allowedUids) cb(uids) } }) } func (store *MessageStore) ApplySearch(results []uint32) { store.results = results store.resultIndex = -1 store.NextResult() } func (store *MessageStore) SetFilter(args []string) { store.filter = append(store.filter, args...) } func (store *MessageStore) ApplyClear() { store.filter = []string{"filter"} store.results = nil if store.onFilterChange != nil { store.onFilterChange(store) } store.Sort(nil, nil) } func (store *MessageStore) nextPrevResult(delta int) { if len(store.results) == 0 { return } store.resultIndex += delta if store.resultIndex >= len(store.results) { store.resultIndex = 0 } if store.resultIndex < 0 { store.resultIndex = len(store.results) - 1 } store.Select(store.results[len(store.results)-store.resultIndex-1]) store.update(false) } func (store *MessageStore) NextResult() { store.nextPrevResult(1) } func (store *MessageStore) PrevResult() { store.nextPrevResult(-1) } func (store *MessageStore) ModifyLabels(uids []uint32, add, remove []string, cb func(msg types.WorkerMessage), ) { store.worker.PostAction(&types.ModifyLabels{ Uids: uids, Add: add, Remove: remove, }, cb) } func (store *MessageStore) Sort(criteria []*types.SortCriterion, cb func(types.WorkerMessage)) { store.sortCriteria = criteria store.Sorting = true handle_return := func(msg types.WorkerMessage) { store.Select(store.SelectedUid()) store.Sorting = false if cb != nil { cb(msg) } } if store.threadedView && !store.buildThreads { store.worker.PostAction(&types.FetchDirectoryThreaded{ SortCriteria: criteria, FilterCriteria: store.filter, }, handle_return) } else { store.worker.PostAction(&types.FetchDirectoryContents{ SortCriteria: criteria, FilterCriteria: store.filter, }, handle_return) } } func (store *MessageStore) GetCurrentSortCriteria() []*types.SortCriterion { return store.sortCriteria } func (store *MessageStore) SetMarker(m marker.Marker) { store.marker = m } func (store *MessageStore) Marker() marker.Marker { if store.marker == nil { store.marker = marker.New(store) } return store.marker } // FindIndexByUid returns the index in store.Uids() or -1 if not found func (store *MessageStore) FindIndexByUid(uid uint32) int { for idx, u := range store.Uids() { if u == uid { return idx } } return -1 } // Capabilities returns a models.Capabilities struct or nil if not available func (store *MessageStore) Capabilities() *models.Capabilities { return store.DirInfo.Caps } // SelectedIndex returns the index of the selected message in the uid list or // -1 if not found func (store *MessageStore) SelectedIndex() int { return store.FindIndexByUid(store.selectedUid) } func (store *MessageStore) fetchFlags() { if store.fetchFlagsDebounce != nil { store.fetchFlagsDebounce.Stop() } store.fetchFlagsDebounce = time.AfterFunc(store.fetchFlagsDelay, func() { store.worker.PostAction(&types.FetchMessageFlags{ Uids: store.needsFlags, }, nil) store.needsFlags = []uint32{} }) }