package widgets import ( "fmt" "github.com/gdamore/tcell/v2" "github.com/mattn/go-runewidth" "git.sr.ht/~rjarry/aerc/config" "git.sr.ht/~rjarry/aerc/lib/ui" ) type Selector struct { chooser bool focused bool focus int options []string uiConfig *config.UIConfig onChoose func(option string) onSelect func(option string) } func NewSelector(options []string, focus int, uiConfig *config.UIConfig) *Selector { return &Selector{ focus: focus, options: options, uiConfig: uiConfig, } } func (sel *Selector) Chooser(chooser bool) *Selector { sel.chooser = chooser return sel } func (sel *Selector) Invalidate() { ui.Invalidate() } func (sel *Selector) Draw(ctx *ui.Context) { defaultSelectorStyle := sel.uiConfig.GetStyle(config.STYLE_SELECTOR_DEFAULT) w, h := ctx.Width(), ctx.Height() ctx.Fill(0, 0, w, h, ' ', defaultSelectorStyle) if w < 5 || h < 1 { // if width and height are that small, don't even try to draw // something return } y := 1 if h == 1 { y = 0 } format := "[%s]" calculateWidth := func(space int) int { neededWidth := 2 for i, option := range sel.options { neededWidth += runewidth.StringWidth(fmt.Sprintf(format, option)) if i < len(sel.options)-1 { neededWidth += space } } return neededWidth - space } space := 5 for ; space > 0; space-- { if w > calculateWidth(space) { break } } x := 2 for i, option := range sel.options { style := defaultSelectorStyle if sel.focus == i { if sel.focused { style = sel.uiConfig.GetStyle(config.STYLE_SELECTOR_FOCUSED) } else if sel.chooser { style = sel.uiConfig.GetStyle(config.STYLE_SELECTOR_CHOOSER) } } if space == 0 { if sel.focus == i { leftArrow, rightArrow := ' ', ' ' if i > 0 { leftArrow = '❮' } if i < len(sel.options)-1 { rightArrow = '❯' } s := runewidth.Truncate(option, w-runewidth.RuneWidth(leftArrow)-runewidth.RuneWidth(rightArrow)-runewidth.StringWidth(fmt.Sprintf(format, "")), "…") nextPos := 0 nextPos += ctx.Printf(nextPos, y, defaultSelectorStyle, "%c", leftArrow) nextPos += ctx.Printf(nextPos, y, style, format, s) ctx.Printf(nextPos, y, defaultSelectorStyle, "%c", rightArrow) } } else { x += ctx.Printf(x, y, style, format, option) x += space } } } func (sel *Selector) OnChoose(fn func(option string)) *Selector { sel.onChoose = fn return sel } func (sel *Selector) OnSelect(fn func(option string)) *Selector { sel.onSelect = fn return sel } func (sel *Selector) Selected() string { return sel.options[sel.focus] } func (sel *Selector) Focus(focus bool) { sel.focused = focus sel.Invalidate() } func (sel *Selector) Event(event tcell.Event) bool { if event, ok := event.(*tcell.EventKey); ok { switch event.Key() { case tcell.KeyCtrlH: fallthrough case tcell.KeyLeft: if sel.focus > 0 { sel.focus-- sel.Invalidate() } if sel.onSelect != nil { sel.onSelect(sel.Selected()) } case tcell.KeyCtrlL: fallthrough case tcell.KeyRight: if sel.focus < len(sel.options)-1 { sel.focus++ sel.Invalidate() } if sel.onSelect != nil { sel.onSelect(sel.Selected()) } case tcell.KeyEnter: if sel.onChoose != nil { sel.onChoose(sel.Selected()) } } } return false } var ErrNoOptionSelected = fmt.Errorf("no option selected") type SelectorDialog struct { callback func(string, error) title string prompt string uiConfig *config.UIConfig selector *Selector } func NewSelectorDialog(title string, prompt string, options []string, focus int, uiConfig *config.UIConfig, cb func(string, error), ) *SelectorDialog { sd := &SelectorDialog{ callback: cb, title: title, prompt: prompt, uiConfig: uiConfig, selector: NewSelector(options, focus, uiConfig).Chooser(true), } sd.selector.Focus(true) return sd } func (gp *SelectorDialog) Draw(ctx *ui.Context) { defaultStyle := gp.uiConfig.GetStyle(config.STYLE_DEFAULT) titleStyle := gp.uiConfig.GetStyle(config.STYLE_TITLE) ctx.Fill(0, 0, ctx.Width(), ctx.Height(), ' ', defaultStyle) ctx.Fill(0, 0, ctx.Width(), 1, ' ', titleStyle) ctx.Printf(1, 0, titleStyle, "%s", gp.title) ctx.Printf(1, 1, defaultStyle, gp.prompt) gp.selector.Draw(ctx.Subcontext(1, 3, ctx.Width()-2, 1)) } func (gp *SelectorDialog) Invalidate() { ui.Invalidate() } func (gp *SelectorDialog) Event(event tcell.Event) bool { switch event := event.(type) { case *tcell.EventKey: switch event.Key() { case tcell.KeyEnter: gp.selector.Focus(false) gp.callback(gp.selector.Selected(), nil) case tcell.KeyEsc: gp.selector.Focus(false) gp.callback("", ErrNoOptionSelected) default: gp.selector.Event(event) } default: gp.selector.Event(event) } return true } func (gp *SelectorDialog) Focus(f bool) { gp.selector.Focus(f) }