forked from platypush/platypush
Normalize the size of the camera frame container from window size.
If the window is smaller than the camera resolution, then we should scale down the container size accordingly.
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8b245a1618
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5184543a3e
1 changed files with 15 additions and 2 deletions
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@ -86,8 +86,21 @@ export default {
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onSizeChanged() {
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onSizeChanged() {
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const degToRad = (deg) => (deg * Math.PI)/180
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const degToRad = (deg) => (deg * Math.PI)/180
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const rot = degToRad(this.params.rotate)
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const rot = degToRad(this.params.rotate)
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this.$refs.frameContainer.style.width = Math.round(this.params.scale_x * Math.abs(this.params.resolution[0] * Math.cos(rot) + this.params.resolution[1] * Math.sin(rot))) + 'px'
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let width = Math.round(this.params.scale_x * Math.abs(this.params.resolution[0] * Math.cos(rot) + this.params.resolution[1] * Math.sin(rot)))
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this.$refs.frameContainer.style.height = Math.round(this.params.scale_y * Math.abs(this.params.resolution[0] * Math.sin(rot) + this.params.resolution[1] * Math.cos(rot))) + 'px'
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let height = Math.round(this.params.scale_y * Math.abs(this.params.resolution[0] * Math.sin(rot) + this.params.resolution[1] * Math.cos(rot)))
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if (width > window.innerWidth) {
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height = Math.round(height * (window.innerWidth / width))
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width = window.innerWidth
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}
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if (height > window.innerHeight) {
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width = Math.round(width * (window.innerHeight / height))
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height = window.innerHeight
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}
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this.$refs.frameContainer.style.width = `${width}px`
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this.$refs.frameContainer.style.height = `${height}px`
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},
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},
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onFpsChanged() {},
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onFpsChanged() {},
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