forked from platypush/platypush
Use a threading Event to synchronize with the Hue animation thread instead of relying on the Redis backend
This commit is contained in:
parent
6d7f1502ce
commit
77530b4a06
1 changed files with 58 additions and 71 deletions
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@ -3,11 +3,8 @@ import statistics
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import time
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import time
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from enum import Enum
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from enum import Enum
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from threading import Thread
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from threading import Thread, Event
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from redis import Redis
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from redis.exceptions import TimeoutError as QueueTimeoutError
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from platypush.context import get_backend
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from platypush.plugins import action
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from platypush.plugins import action
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from platypush.plugins.light import LightPlugin
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from platypush.plugins.light import LightPlugin
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from platypush.utils import set_thread_name
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from platypush.utils import set_thread_name
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@ -58,7 +55,8 @@ class LightHuePlugin(LightPlugin):
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self.logger.info('Initializing Hue lights plugin - bridge: "{}"'.format(self.bridge_address))
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self.logger.info('Initializing Hue lights plugin - bridge: "{}"'.format(self.bridge_address))
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self.connect()
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self.connect()
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self.lights = []; self.groups = []
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self.lights = []
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self.groups = []
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if lights:
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if lights:
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self.lights = lights
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self.lights = lights
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@ -66,19 +64,20 @@ class LightHuePlugin(LightPlugin):
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self.groups = groups
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self.groups = groups
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self._expand_groups()
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self._expand_groups()
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else:
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else:
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self.lights = [l.name for l in self.bridge.lights]
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# noinspection PyUnresolvedReferences
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self.lights = [light.name for light in self.bridge.lights]
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self.redis = None
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self.animation_thread = None
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self.animation_thread = None
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self.animations = {}
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self.animations = {}
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self._animation_stop = Event()
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self._init_animations()
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self._init_animations()
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self.logger.info('Configured lights: "{}"'. format(self.lights))
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self.logger.info('Configured lights: "{}"'.format(self.lights))
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def _expand_groups(self):
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def _expand_groups(self):
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groups = [g for g in self.bridge.groups if g.name in self.groups]
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groups = [g for g in self.bridge.groups if g.name in self.groups]
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for g in groups:
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for group in groups:
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for l in g.lights:
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for light in group.lights:
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self.lights += [l.name]
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self.lights += [light.name]
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def _init_animations(self):
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def _init_animations(self):
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self.animations = {
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self.animations = {
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@ -86,10 +85,10 @@ class LightHuePlugin(LightPlugin):
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'lights': {},
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'lights': {},
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}
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}
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for g in self.bridge.groups:
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for group in self.bridge.groups:
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self.animations['groups'][g.group_id] = None
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self.animations['groups'][group.group_id] = None
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for l in self.bridge.lights:
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for light in self.bridge.lights:
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self.animations['lights'][l.light_id] = None
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self.animations['lights'][light.light_id] = None
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@action
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@action
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def connect(self):
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def connect(self):
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@ -295,7 +294,9 @@ class LightHuePlugin(LightPlugin):
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self.bridge = None
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self.bridge = None
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raise e
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raise e
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lights = []; groups = []
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lights = []
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groups = []
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if 'lights' in kwargs:
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if 'lights' in kwargs:
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lights = kwargs.pop('lights').split(',').strip() \
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lights = kwargs.pop('lights').split(',').strip() \
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if isinstance(lights, str) else kwargs.pop('lights')
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if isinstance(lights, str) else kwargs.pop('lights')
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@ -417,9 +418,9 @@ class LightHuePlugin(LightPlugin):
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groups = []
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groups = []
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if lights is None:
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if lights is None:
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lights = []
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lights = []
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lights_on = []
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lights_on = []
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lights_off = []
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lights_off = []
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groups_on = []
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groups_on = []
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groups_off = []
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groups_off = []
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if groups:
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if groups:
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@ -471,7 +472,7 @@ class LightHuePlugin(LightPlugin):
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groups = []
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groups = []
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if lights is None:
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if lights is None:
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lights = []
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lights = []
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return self._exec('bri', int(value) % (self.MAX_BRI+1),
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return self._exec('bri', int(value) % (self.MAX_BRI + 1),
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lights=lights, groups=groups, **kwargs)
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lights=lights, groups=groups, **kwargs)
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@action
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@action
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@ -488,7 +489,7 @@ class LightHuePlugin(LightPlugin):
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groups = []
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groups = []
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if lights is None:
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if lights is None:
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lights = []
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lights = []
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return self._exec('sat', int(value) % (self.MAX_SAT+1),
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return self._exec('sat', int(value) % (self.MAX_SAT + 1),
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lights=lights, groups=groups, **kwargs)
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lights=lights, groups=groups, **kwargs)
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@action
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@action
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@ -505,7 +506,7 @@ class LightHuePlugin(LightPlugin):
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groups = []
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groups = []
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if lights is None:
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if lights is None:
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lights = []
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lights = []
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return self._exec('hue', int(value) % (self.MAX_HUE+1),
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return self._exec('hue', int(value) % (self.MAX_HUE + 1),
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lights=lights, groups=groups, **kwargs)
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lights=lights, groups=groups, **kwargs)
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@action
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@action
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@ -515,6 +516,8 @@ class LightHuePlugin(LightPlugin):
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:param value: xY value
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:param value: xY value
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:type value: list[float] containing the two values
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:type value: list[float] containing the two values
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:param lights: List of lights.
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:param groups: List of groups.
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"""
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"""
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if groups is None:
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if groups is None:
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groups = []
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groups = []
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@ -529,6 +532,8 @@ class LightHuePlugin(LightPlugin):
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:param value: Temperature value (range: 0-255)
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:param value: Temperature value (range: 0-255)
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:type value: int
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:type value: int
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:param lights: List of lights.
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:param groups: List of groups.
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"""
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"""
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if groups is None:
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if groups is None:
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groups = []
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groups = []
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@ -550,7 +555,6 @@ class LightHuePlugin(LightPlugin):
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groups = []
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groups = []
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if lights is None:
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if lights is None:
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lights = []
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lights = []
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bri = 0
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if lights:
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if lights:
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bri = statistics.mean([
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bri = statistics.mean([
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@ -571,10 +575,10 @@ class LightHuePlugin(LightPlugin):
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if light['name'] in self.lights
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if light['name'] in self.lights
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])
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])
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delta *= (self.MAX_BRI/100)
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delta *= (self.MAX_BRI / 100)
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if bri+delta < 0:
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if bri + delta < 0:
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bri = 0
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bri = 0
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elif bri+delta > self.MAX_BRI:
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elif bri + delta > self.MAX_BRI:
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bri = self.MAX_BRI
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bri = self.MAX_BRI
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else:
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else:
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bri += delta
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bri += delta
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@ -595,7 +599,6 @@ class LightHuePlugin(LightPlugin):
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groups = []
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groups = []
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if lights is None:
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if lights is None:
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lights = []
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lights = []
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sat = 0
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if lights:
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if lights:
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sat = statistics.mean([
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sat = statistics.mean([
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@ -616,10 +619,10 @@ class LightHuePlugin(LightPlugin):
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if light['name'] in self.lights
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if light['name'] in self.lights
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])
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])
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delta *= (self.MAX_SAT/100)
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delta *= (self.MAX_SAT / 100)
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if sat+delta < 0:
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if sat + delta < 0:
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sat = 0
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sat = 0
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elif sat+delta > self.MAX_SAT:
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elif sat + delta > self.MAX_SAT:
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sat = self.MAX_SAT
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sat = self.MAX_SAT
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else:
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else:
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sat += delta
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sat += delta
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@ -640,7 +643,6 @@ class LightHuePlugin(LightPlugin):
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groups = []
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groups = []
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if lights is None:
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if lights is None:
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lights = []
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lights = []
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hue = 0
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if lights:
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if lights:
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hue = statistics.mean([
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hue = statistics.mean([
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@ -661,10 +663,10 @@ class LightHuePlugin(LightPlugin):
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if light['name'] in self.lights
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if light['name'] in self.lights
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])
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])
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delta *= (self.MAX_HUE/100)
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delta *= (self.MAX_HUE / 100)
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if hue+delta < 0:
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if hue + delta < 0:
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hue = 0
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hue = 0
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elif hue+delta > self.MAX_HUE:
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elif hue + delta > self.MAX_HUE:
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hue = self.MAX_HUE
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hue = self.MAX_HUE
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else:
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else:
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hue += delta
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hue += delta
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@ -693,17 +695,15 @@ class LightHuePlugin(LightPlugin):
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:returns: True if there is an animation running, false otherwise.
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:returns: True if there is an animation running, false otherwise.
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"""
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"""
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return self.animation_thread is not None
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return self.animation_thread is not None and self.animation_thread.is_alive()
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@action
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@action
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def stop_animation(self):
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def stop_animation(self):
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"""
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"""
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Stop a running animation if any
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Stop a running animation.
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"""
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"""
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if self.is_animation_running():
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if self.animation_thread and self.animation_thread.is_alive():
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self._animation_stop.set()
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redis = self._get_redis()
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redis.rpush(self.ANIMATION_CTRL_QUEUE_NAME, 'STOP')
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self._init_animations()
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self._init_animations()
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@action
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@action
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@ -756,10 +756,10 @@ class LightHuePlugin(LightPlugin):
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if groups:
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if groups:
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groups = [g for g in self.bridge.groups if g.name in groups or g.group_id in groups]
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groups = [g for g in self.bridge.groups if g.name in groups or g.group_id in groups]
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lights = lights or []
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lights = lights or []
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for g in groups:
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for group in groups:
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lights.extend([l.name for l in g.lights])
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lights.extend([light.name for light in group.lights])
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elif lights:
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elif lights:
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lights = [l.name for l in self.bridge.lights if l.name in lights or l.light_id in lights]
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lights = [light.name for light in self.bridge.lights if light.name in lights or light.light_id in lights]
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else:
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else:
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lights = self.lights
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lights = self.lights
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@ -776,32 +776,32 @@ class LightHuePlugin(LightPlugin):
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}
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}
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if groups:
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if groups:
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for g in groups:
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for group in groups:
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self.animations['groups'][g.group_id] = info
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self.animations['groups'][group.group_id] = info
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for l in self.bridge.lights:
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for light in self.bridge.lights:
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if l.name in lights:
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if light.name in lights:
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self.animations['lights'][l.light_id] = info
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self.animations['lights'][light.light_id] = info
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def _initialize_light_attrs(lights):
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def _initialize_light_attrs(lights):
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if animation == self.Animation.COLOR_TRANSITION:
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if animation == self.Animation.COLOR_TRANSITION:
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return { l: {
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return {light: {
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'hue': random.randint(hue_range[0], hue_range[1]),
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'hue': random.randint(hue_range[0], hue_range[1]),
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'sat': random.randint(sat_range[0], sat_range[1]),
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'sat': random.randint(sat_range[0], sat_range[1]),
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'bri': random.randint(bri_range[0], bri_range[1]),
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'bri': random.randint(bri_range[0], bri_range[1]),
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} for l in lights }
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} for light in lights}
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elif animation == self.Animation.BLINK:
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elif animation == self.Animation.BLINK:
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return { l: {
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return {light: {
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'on': True,
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'on': True,
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'bri': self.MAX_BRI,
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'bri': self.MAX_BRI,
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'transitiontime': 0,
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'transitiontime': 0,
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} for l in lights }
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} for light in lights}
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def _next_light_attrs(lights):
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def _next_light_attrs(lights):
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if animation == self.Animation.COLOR_TRANSITION:
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if animation == self.Animation.COLOR_TRANSITION:
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for (light, attrs) in lights.items():
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for (light, attrs) in lights.items():
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for (attr, value) in attrs.items():
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for (attr, value) in attrs.items():
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attr_range = [0,0]
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attr_range = [0, 0]
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attr_step = 0
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attr_step = 0
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if attr == 'hue':
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if attr == 'hue':
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attr_step = sat_step
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attr_step = sat_step
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lights[light][attr] = ((value - attr_range[0] + attr_step) %
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lights[light][attr] = ((value - attr_range[0] + attr_step) %
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(attr_range[1]-attr_range[0]+1)) + \
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(attr_range[1] - attr_range[0] + 1)) + \
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attr_range[0]
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attr_range[0]
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elif animation == self.Animation.BLINK:
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elif animation == self.Animation.BLINK:
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lights = { light: {
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lights = {light: {
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'on': False if attrs['on'] else True,
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'on': False if attrs['on'] else True,
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'bri': self.MAX_BRI,
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'bri': self.MAX_BRI,
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'transitiontime': 0,
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'transitiontime': 0,
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} for (light, attrs) in lights.items() }
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} for (light, attrs) in lights.items()}
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return lights
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return lights
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def _should_stop():
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def _should_stop():
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try:
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return self._animation_stop.is_set()
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redis = self._get_redis(transition_seconds)
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redis.blpop(self.ANIMATION_CTRL_QUEUE_NAME)
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return True
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except QueueTimeoutError:
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return False
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def _animate_thread(lights):
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def _animate_thread(lights):
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set_thread_name('HueAnimate')
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set_thread_name('HueAnimate')
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@ -874,24 +869,16 @@ class LightHuePlugin(LightPlugin):
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self.logger.info('Stopping animation')
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self.logger.info('Stopping animation')
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self.animation_thread = None
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self.animation_thread = None
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self.redis = None
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self.stop_animation()
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self.stop_animation()
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self._animation_stop.clear()
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self.animation_thread = Thread(target=_animate_thread,
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self.animation_thread = Thread(target=_animate_thread,
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name='HueAnimate',
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name='HueAnimate',
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args=(lights,))
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args=(lights,))
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self.animation_thread.start()
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self.animation_thread.start()
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def _get_redis(self, socket_timeout=1.0):
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if not self.redis:
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redis_args = get_backend('redis').redis_args
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redis_args['socket_timeout'] = socket_timeout
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self.redis = Redis(**redis_args)
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return self.redis
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def status(self):
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def status(self):
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# TODO
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# TODO
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pass
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pass
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# vim:sw=4:ts=4:et:
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# vim:sw=4:ts=4:et:
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