forked from platypush/platypush
Support for polyphonic synthetic sounds in sound plugin
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parent
7a5657778e
commit
c2cf0b5f74
1 changed files with 148 additions and 112 deletions
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@ -70,9 +70,6 @@ class Sound(object):
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raise RuntimeError('Please specify either a MIDI note or a base ' +
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'frequency')
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# TODO support for multiple notes/frequencies, either for chords or
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# harmonics
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if midi_note:
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self.midi_note = midi_note
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self.frequency = self.note_to_freq(midi_note=midi_note,
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@ -151,6 +148,25 @@ class Sound(object):
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'duration': duration,
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})
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@classmethod
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def build(cls, *args, **kwargs):
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"""
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Construct a sound object either from a JSON representation or a
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key-value representation
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"""
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if args:
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if isinstance(args[0], cls):
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return args[0]
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if isinstance(args[0], str):
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kwargs = json.loads(args[0])
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elif isinstance(args[0], dict):
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kwargs = args[0]
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if kwargs:
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return Sound(**kwargs)
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raise RuntimeError('Usage: {}'.format(__doc__))
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class SoundPlugin(Plugin):
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"""
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@ -198,6 +214,8 @@ class SoundPlugin(Plugin):
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self.recording_state = RecordingState.STOPPED
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self.recording_state_lock = RLock()
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self.recording_paused_changed = Event()
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self.active_players = {}
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self.completed_callback_events = {}
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def _get_default_device(self, category):
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"""
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@ -257,9 +275,43 @@ class SoundPlugin(Plugin):
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return devs
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def _play_audio_callback(self, q, blocksize, streamtype):
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import sounddevice as sd
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is_raw_stream = streamtype == sd.RawOutputStream
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def audio_callback(outdata, frames, time, status):
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if self._get_playback_state() == PlaybackState.STOPPED:
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raise sd.CallbackAbort
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while self._get_playback_state() == PlaybackState.PAUSED:
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self.playback_paused_changed.wait()
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assert frames == blocksize
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if status.output_underflow:
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self.logger.warning('Output underflow: increase blocksize?')
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outdata = (b'\x00' if is_raw_stream else 0.) * len(outdata)
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return
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assert not status
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try:
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data = q.get_nowait()
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except queue.Empty:
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self.logger.warning('Buffer is empty: increase buffersize?')
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raise sd.CallbackAbort
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if len(data) < len(outdata):
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outdata[:len(data)] = data
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outdata[len(data):] = (b'\x00' if is_raw_stream else 0.) * \
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(len(outdata) - len(data))
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else:
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outdata[:] = data
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return audio_callback
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@action
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def play(self, file=None, sounds=None, device=None, blocksize=None,
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def play(self, file=None, sound=None, device=None, blocksize=None,
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bufsize=Sound._DEFAULT_BUFSIZE, samplerate=None, channels=None):
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"""
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Plays a sound file (support formats: wav, raw) or a synthetic sound.
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@ -267,20 +319,17 @@ class SoundPlugin(Plugin):
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:param file: Sound file path. Specify this if you want to play a file
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:type file: str
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:param sounds: Sounds to play. Specify this if you want to play
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synthetic sounds. TODO: So far only one single-frequency sound is
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supported, support for multiple sounds, chords, harmonics and mixed
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sounds is ont the way.
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:type sounds: list[Sound]. You can initialize it either from a list
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:param sound: Sound to play. Specify this if you want to play
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synthetic sounds. You can also create polyphonic sounds by just
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calling play multple times.
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:type sound: Sound. You can initialize it either from a list
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of `Sound` objects or from its JSON representation, e.g.:
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[
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{
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"midi_note": 69, # 440 Hz A
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"gain": 1.0, # Maximum volume
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"duration": 1.0 # 1 second or until release/pause/stop
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}
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]
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{
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"midi_note": 69, # 440 Hz A
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"gain": 1.0, # Maximum volume
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"duration": 1.0 # 1 second or until release/pause/stop
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}
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:param device: Output device (default: default configured device or
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system default audio output if not configured)
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@ -302,24 +351,18 @@ class SoundPlugin(Plugin):
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:type channels: int
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"""
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if not file and not sounds:
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if not file and not sound:
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raise RuntimeError('Please specify either a file to play or a ' +
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'list of sound objects')
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import sounddevice as sd
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if self._get_playback_state() != PlaybackState.STOPPED:
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if file:
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self.logger.info('Stopping playback before playing')
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self.stop_playback()
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time.sleep(2)
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if blocksize is None:
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blocksize = self.output_blocksize
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self.playback_paused_changed.clear()
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completed_callback_event = Event()
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stream_index = None
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q = queue.Queue(maxsize=bufsize)
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f = None
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t = 0.
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@ -332,60 +375,20 @@ class SoundPlugin(Plugin):
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if device is None:
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device = self._get_default_device('output')
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def audio_callback(outdata, frames, time, status):
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if self._get_playback_state() == PlaybackState.STOPPED:
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raise sd.CallbackAbort
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while self._get_playback_state() == PlaybackState.PAUSED:
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self.playback_paused_changed.wait()
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assert frames == blocksize
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if status.output_underflow:
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self.logger.warning('Output underflow: increase blocksize?')
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outdata = (b'\x00' if file else 0.) * len(outdata)
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return
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assert not status
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try:
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data = q.get_nowait()
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except queue.Empty:
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self.logger.warning('Buffer is empty: increase buffersize?')
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raise sd.CallbackAbort
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if len(data) < len(outdata):
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outdata[:len(data)] = data
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outdata[len(data):] = (b'\x00' if file else 0.) * \
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(len(outdata) - len(data))
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# if f:
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# raise sd.CallbackStop
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else:
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outdata[:] = data
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try:
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if file:
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import soundfile as sf
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f = sf.SoundFile(file)
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if not samplerate:
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samplerate = f.samplerate if f else Sound._DEFAULT_SAMPLERATE
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if not channels:
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channels = f.channels if f else 1
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self.start_playback()
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self.logger.info('Started playback of {} to device [{}]'.
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format(file or sounds, device))
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self.logger.info('Starting playback of {} to device [{}]'.
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format(file or sound, device))
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if sounds:
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if isinstance(sounds, str):
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sounds = json.loads(sounds)
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for i in range(0, len(sounds)):
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if isinstance(sounds[i], dict):
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sounds[i] = Sound(**(sounds[i]))
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if sound:
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sound = Sound.build(sound)
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# Audio queue pre-fill loop
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for _ in range(bufsize):
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@ -394,8 +397,6 @@ class SoundPlugin(Plugin):
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if not data:
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break
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else:
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# TODO support for multiple sounds or mixed sounds
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sound = sounds[0]
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blocktime = float(blocksize / samplerate)
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next_t = min(t+blocktime, sound.duration) \
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if sound.duration is not None else t+blocktime
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@ -410,17 +411,19 @@ class SoundPlugin(Plugin):
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while self._get_playback_state() == PlaybackState.PAUSED:
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self.playback_paused_changed.wait()
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if self._get_playback_state() == PlaybackState.STOPPED:
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raise sd.CallbackAbort
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q.put_nowait(data) # Pre-fill the audio queue
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streamtype = sd.RawOutputStream if file else sd.OutputStream
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stream = streamtype(samplerate=samplerate, blocksize=blocksize,
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device=device, channels=channels,
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dtype='float32', callback=audio_callback,
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dtype='float32',
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callback=self._play_audio_callback(
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q=q, blocksize=blocksize,
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streamtype=streamtype),
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finished_callback=completed_callback_event.set)
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stream_index = self.start_playback(stream, completed_callback_event)
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with stream:
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# Timeout set until we expect all the buffered blocks to
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# be consumed
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@ -435,8 +438,6 @@ class SoundPlugin(Plugin):
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if not data:
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break
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else:
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# TODO support for multiple sounds or mixed sounds
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sound = sounds[0]
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blocktime = float(blocksize / samplerate)
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next_t = min(t+blocktime, sound.duration) \
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if sound.duration is not None else t+blocktime
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@ -458,8 +459,6 @@ class SoundPlugin(Plugin):
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raise e
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completed_callback_event.wait()
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# if sounds:
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# sd.wait()
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except queue.Full as e:
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self.logger.warning('Playback timeout: audio callback failed?')
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finally:
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@ -467,7 +466,7 @@ class SoundPlugin(Plugin):
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f.close()
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f = None
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self.stop_playback()
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self.stop_playback(stream_index)
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@action
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@ -503,10 +502,6 @@ class SoundPlugin(Plugin):
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import sounddevice as sd
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if self._get_recording_state() != RecordingState.STOPPED:
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self.stop_recording()
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time.sleep(2)
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self.recording_paused_changed.clear()
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if file:
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@ -616,14 +611,6 @@ class SoundPlugin(Plugin):
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import sounddevice as sd
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if self._get_playback_state() != PlaybackState.STOPPED:
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self.stop_playback()
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time.sleep(2)
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if self._get_recording_state() != RecordingState.STOPPED:
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self.stop_recording()
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time.sleep(2)
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self.playback_paused_changed.clear()
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self.recording_paused_changed.clear()
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@ -655,46 +642,94 @@ class SoundPlugin(Plugin):
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outdata[:] = indata
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stream_index = None
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try:
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import soundfile as sf
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import numpy
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with sd.Stream(samplerate=sample_rate, channels=channels,
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blocksize=blocksize, latency=latency,
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device=(input_device, output_device),
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dtype=dtype, callback=audio_callback):
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self.start_recording()
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self.start_playback()
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stream = sd.Stream(samplerate=sample_rate, channels=channels,
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blocksize=blocksize, latency=latency,
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device=(input_device, output_device),
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dtype=dtype, callback=audio_callback)
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self.start_recording()
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stream_index = self.start_playback(stream)
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self.logger.info('Started recording pass-through from device ' +
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'[{}] to device [{}]'.
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format(input_device, output_device))
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self.logger.info('Started recording pass-through from device ' +
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'[{}] to device [{}]'.
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format(input_device, output_device))
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recording_started_time = time.time()
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recording_started_time = time.time()
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while self._get_recording_state() != RecordingState.STOPPED \
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and (duration is None or
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time.time() - recording_started_time < duration):
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while self._get_recording_state() == RecordingState.PAUSED:
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self.recording_paused_changed.wait()
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while self._get_recording_state() != RecordingState.STOPPED \
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and (duration is None or
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time.time() - recording_started_time < duration):
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while self._get_recording_state() == RecordingState.PAUSED:
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self.recording_paused_changed.wait()
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time.sleep(0.1)
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time.sleep(0.1)
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except queue.Empty as e:
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self.logger.warning('Recording timeout: audio callback failed?')
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finally:
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self.stop_playback()
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self.stop_playback(stream_index)
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self.stop_recording()
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def start_playback(self):
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@action
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def get_active_players(self):
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"""
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:returns: A list of active players
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"""
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return {
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i: {
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attr: getattr(stream, attr)
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for attr in ['active', 'closed', 'stopped', 'blocksize',
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'channels', 'cpu_load', 'device', 'dtype',
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'latency', 'samplerate', 'samplesize']
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if hasattr(stream, attr)
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} for i, stream in self.active_players.items()
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}
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def start_playback(self, stream, completed_callback_event=None):
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stream_index = None
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with self.playback_state_lock:
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self.playback_state = PlaybackState.PLAYING
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stream_index = len(self.active_players)
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self.active_players[stream_index] = stream
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self.completed_callback_events[stream_index] = \
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completed_callback_event if completed_callback_event else Event()
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self.logger.info('Playback started on stream index {}'.
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format(stream_index))
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return stream_index
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@action
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def stop_playback(self):
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def stop_playback(self, *streams):
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with self.playback_state_lock:
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self.playback_state = PlaybackState.STOPPED
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if not streams:
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streams = self.active_players.keys()
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updated_n_players = len(self.active_players)
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completed_callback_events = {}
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for i in streams:
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if i is None or not (i in self.active_players):
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continue
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stream = self.active_players[i]
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updated_n_players -= 1
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if self.completed_callback_events[i]:
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completed_callback_events[i] = self.completed_callback_events[i]
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if not updated_n_players:
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self.playback_state = PlaybackState.STOPPED
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for i, event in completed_callback_events.items():
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event.wait()
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del self.completed_callback_events[i]
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del self.active_players[i]
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self.logger.info('Playback stopped')
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@action
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@ -707,8 +742,9 @@ class SoundPlugin(Plugin):
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else:
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return
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self.logger.info('Playback paused state toggled')
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self.playback_paused_changed.set()
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self.logger.info('Playback ' + ('paused' if self.playback_state ==
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PlaybackState.PAUSED else 'playing'))
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def start_recording(self):
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with self.recording_state_lock:
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