134 lines
2.3 KiB
Go
134 lines
2.3 KiB
Go
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package statusline
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import (
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"fmt"
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"strings"
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)
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type State struct {
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Name string
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Multiple bool
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Separator string
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Connection string
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ConnActivity string
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Connected bool
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Search string
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Filter string
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FilterActivity string
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Threading string
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Passthrough string
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}
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func NewState(name string, multipleAccts bool, sep string) *State {
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return &State{Name: name, Multiple: multipleAccts, Separator: sep}
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}
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func (s *State) String() string {
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var line []string
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if s.Connection != "" || s.ConnActivity != "" {
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conn := s.Connection
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if s.ConnActivity != "" {
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conn = s.ConnActivity
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}
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if s.Multiple {
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line = append(line, fmt.Sprintf("[%s] %s", s.Name, conn))
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} else {
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line = append(line, conn)
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}
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}
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if s.Connected {
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if s.FilterActivity != "" {
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line = append(line, s.FilterActivity)
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} else {
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if s.Filter != "" {
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line = append(line, s.Filter)
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}
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}
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if s.Search != "" {
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line = append(line, s.Search)
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}
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if s.Threading != "" {
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line = append(line, s.Threading)
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}
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if s.Passthrough != "" {
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line = append(line, s.Passthrough)
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}
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}
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return strings.Join(line, s.Separator)
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}
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type SetStateFunc func(s *State)
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func Connected(state bool) SetStateFunc {
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return func(s *State) {
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s.ConnActivity = ""
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s.Connected = state
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if state {
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s.Connection = "Connected"
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} else {
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s.Connection = "Disconnected"
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}
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}
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}
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func ConnectionActivity(desc string) SetStateFunc {
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return func(s *State) {
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s.ConnActivity = desc
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}
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}
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func SearchFilterClear() SetStateFunc {
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return func(s *State) {
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s.Search = ""
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s.FilterActivity = ""
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s.Filter = ""
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}
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}
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func FilterActivity(str string) SetStateFunc {
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return func(s *State) {
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s.FilterActivity = str
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}
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}
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func FilterResult(str string) SetStateFunc {
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return func(s *State) {
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s.FilterActivity = ""
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s.Filter = concatFilters(s.Filter, str)
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}
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}
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func concatFilters(existing, next string) string {
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if existing == "" {
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return next
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}
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return fmt.Sprintf("%s && %s", existing, next)
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}
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func Search(desc string) SetStateFunc {
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return func(s *State) {
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s.Search = desc
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}
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}
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func Threading(on bool) SetStateFunc {
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return func(s *State) {
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s.Threading = ""
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if on {
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s.Threading = "threading"
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}
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}
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}
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func Passthrough(on bool) SetStateFunc {
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return func(s *State) {
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s.Passthrough = ""
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if on {
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s.Passthrough = "passthrough"
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}
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}
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}
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