widgets: add dialog interface
Implement an interface for aerc's dialog implementation. Provide dialogs the ability to set their own height and width of their drawing context. Signed-off-by: Koni Marti <koni.marti@gmail.com> Acked-by: Robin Jarry <robin@jarry.cc>
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2 changed files with 32 additions and 1 deletions
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@ -187,10 +187,17 @@ func (aerc *Aerc) Draw(ctx *ui.Context) {
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aerc.grid.Draw(ctx)
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aerc.grid.Draw(ctx)
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if aerc.dialog != nil {
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if aerc.dialog != nil {
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if w, h := ctx.Width(), ctx.Height(); w > 8 && h > 4 {
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if w, h := ctx.Width(), ctx.Height(); w > 8 && h > 4 {
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if d, ok := aerc.dialog.(Dialog); ok {
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start, height := d.ContextHeight()
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aerc.dialog.Draw(
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ctx.Subcontext(4, start(h),
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w-8, height(h)))
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} else {
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aerc.dialog.Draw(ctx.Subcontext(4, h/2-2, w-8, 4))
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aerc.dialog.Draw(ctx.Subcontext(4, h/2-2, w-8, 4))
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}
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}
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}
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}
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}
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}
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}
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func (aerc *Aerc) getBindings() *config.KeyBindings {
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func (aerc *Aerc) getBindings() *config.KeyBindings {
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selectedAccountName := ""
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selectedAccountName := ""
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24
widgets/dialog.go
Normal file
24
widgets/dialog.go
Normal file
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@ -0,0 +1,24 @@
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package widgets
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import (
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"git.sr.ht/~rjarry/aerc/lib/ui"
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)
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type Dialog interface {
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ui.DrawableInteractive
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ContextHeight() (func(int) int, func(int) int)
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}
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type dialog struct {
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ui.DrawableInteractive
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y func(int) int
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h func(int) int
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}
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func (d *dialog) ContextHeight() (func(int) int, func(int) int) {
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return d.y, d.h
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}
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func NewDialog(d ui.DrawableInteractive, y func(int) int, h func(int) int) Dialog {
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return &dialog{DrawableInteractive: d, y: y, h: h}
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}
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