store: clean marked messages

Clean marked messages after new uids are fetched.

Commit 5c5158b3 ("store: remove callbacks on error") removed side
effects in the message store after a longer suspend period but neglected
to remove marked zombie messages.

References: https://todo.sr.ht/~rjarry/aerc/28
Co-authored-by: inwit <inwit@sindominio.net>
Signed-off-by: Koni Marti <koni.marti@gmail.com>
Acked-by: Robin Jarry <robin@jarry.cc>
This commit is contained in:
Koni Marti 2022-05-27 10:04:20 +02:00 committed by Robin Jarry
parent 461726802e
commit 30d5788974
1 changed files with 18 additions and 0 deletions

View File

@ -208,6 +208,7 @@ func (store *MessageStore) Update(msg types.WorkerMessage) {
store.Messages = newMap
store.uids = msg.Uids
sort.SortBy(store.filtered, store.uids)
store.checkMark()
update = true
case *types.DirectoryThreaded:
var uids []uint32
@ -228,6 +229,7 @@ func (store *MessageStore) Update(msg types.WorkerMessage) {
}
store.Messages = newMap
store.uids = uids
store.checkMark()
store.Threads = msg.Threads
update = true
case *types.MessageInfo:
@ -572,6 +574,22 @@ func (store *MessageStore) resetMark() {
store.marked = make(map[uint32]struct{})
}
// checkMark checks that no stale uids remain marked
func (store *MessageStore) checkMark() {
for mark := range store.marked {
present := false
for _, uid := range store.uids {
if mark == uid {
present = true
break
}
}
if !present {
delete(store.marked, mark)
}
}
}
//IsMarked checks whether a MessageInfo has been marked
func (store *MessageStore) IsMarked(uid uint32) bool {
_, marked := store.marked[uid]