lib/ui/ui: use atomic instead of channel
This makes it so an atomic `invalid` value is used instead of an unbuffered channel. When many invalidations kick in, a lot of values were sent to the channel. (Since OnInvalidate's callback can be run in any goroutine, we need to be careful about races here.)
This commit is contained in:
parent
a15ea01cfb
commit
7c6325977b
1 changed files with 21 additions and 26 deletions
39
lib/ui/ui.go
39
lib/ui/ui.go
|
@ -15,7 +15,7 @@ type UI struct {
|
|||
screen tcell.Screen
|
||||
|
||||
tcEvents chan tcell.Event
|
||||
invalidations chan interface{}
|
||||
invalid int32 // access via atomic
|
||||
}
|
||||
|
||||
func Initialize(conf *config.AercConfig,
|
||||
|
@ -41,23 +41,21 @@ func Initialize(conf *config.AercConfig,
|
|||
screen: screen,
|
||||
|
||||
tcEvents: make(chan tcell.Event, 10),
|
||||
invalidations: make(chan interface{}),
|
||||
}
|
||||
|
||||
state.exit.Store(false)
|
||||
go (func() {
|
||||
go func() {
|
||||
for !state.ShouldExit() {
|
||||
state.tcEvents <- screen.PollEvent()
|
||||
}
|
||||
})()
|
||||
go (func() {
|
||||
state.invalidations <- nil
|
||||
})()
|
||||
}()
|
||||
|
||||
state.invalid = 1
|
||||
content.OnInvalidate(func(_ Drawable) {
|
||||
go (func() {
|
||||
state.invalidations <- nil
|
||||
})()
|
||||
atomic.StoreInt32(&state.invalid, 1)
|
||||
})
|
||||
content.Focus(true)
|
||||
|
||||
return &state, nil
|
||||
}
|
||||
|
||||
|
@ -74,6 +72,8 @@ func (state *UI) Close() {
|
|||
}
|
||||
|
||||
func (state *UI) Tick() bool {
|
||||
more := false
|
||||
|
||||
select {
|
||||
case event := <-state.tcEvents:
|
||||
switch event := event.(type) {
|
||||
|
@ -84,21 +84,16 @@ func (state *UI) Tick() bool {
|
|||
state.Content.Invalidate()
|
||||
}
|
||||
state.Content.Event(event)
|
||||
case <-state.invalidations:
|
||||
for {
|
||||
// Flush any other pending invalidations
|
||||
select {
|
||||
case <-state.invalidations:
|
||||
break
|
||||
more = true
|
||||
default:
|
||||
goto done
|
||||
}
|
||||
}
|
||||
done:
|
||||
|
||||
wasInvalid := atomic.SwapInt32(&state.invalid, 0)
|
||||
if wasInvalid != 0 {
|
||||
state.Content.Draw(state.ctx)
|
||||
state.screen.Show()
|
||||
default:
|
||||
return false
|
||||
more = true
|
||||
}
|
||||
return true
|
||||
|
||||
return more
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue