compose: don't lock call to composer.grid.MouseEvent

The MouseEvent method of the composer passes on the mouse event to it's
underlying grid while the composer is locked. The underlying grid then
passes on the mouse event to child objects of the grid, which are
referenced via fields of the composer (c.editor is a field in composer
but a child of c.grid, for example). When the grid attempts to pass on
the mouse event, it is referencing a pointer which is locked, and a
deadlock occurs due to the original lock in composer.MouseEvent.

Unlock before calling the grid.MouseEvent, and lock the composer again
after it is called.

Signed-off-by: Tim Culverhouse <tim@timculverhouse.com>
Acked-by: Robin Jarry <robin@jarry.cc>
This commit is contained in:
Tim Culverhouse 2022-10-11 18:37:38 -05:00 committed by Robin Jarry
parent 87d856c10c
commit 9cf69747eb

View file

@ -609,14 +609,16 @@ func (c *Composer) Event(event tcell.Event) bool {
func (c *Composer) MouseEvent(localX int, localY int, event tcell.Event) { func (c *Composer) MouseEvent(localX int, localY int, event tcell.Event) {
c.Lock() c.Lock()
defer c.Unlock()
for _, e := range c.focusable { for _, e := range c.focusable {
he, ok := e.(*headerEditor) he, ok := e.(*headerEditor)
if ok && he.focused { if ok && he.focused {
he.focused = false he.focused = false
} }
} }
c.Unlock()
c.grid.MouseEvent(localX, localY, event) c.grid.MouseEvent(localX, localY, event)
c.Lock()
defer c.Unlock()
for i, e := range c.focusable { for i, e := range c.focusable {
he, ok := e.(*headerEditor) he, ok := e.(*headerEditor)
if ok && he.focused { if ok && he.focused {