invalidatable: cleanup dead code

Remove invalidatable type and all associated calls. All items can
directly invalidate the UI.

Signed-off-by: Tim Culverhouse <tim@timculverhouse.com>
Acked-by: Robin Jarry <robin@jarry.cc>
This commit is contained in:
Tim Culverhouse 2022-10-07 11:00:31 -05:00 committed by Robin Jarry
parent 34014d3cee
commit ba24e92062
41 changed files with 76 additions and 303 deletions
lib/ui

View file

@ -9,9 +9,8 @@ import (
)
type Stack struct {
children []Drawable
onInvalidate []func(d Drawable)
uiConfig config.UIConfig
children []Drawable
uiConfig config.UIConfig
}
func NewStack(uiConfig config.UIConfig) *Stack {
@ -22,14 +21,8 @@ func (stack *Stack) Children() []Drawable {
return stack.children
}
func (stack *Stack) OnInvalidate(onInvalidate func(d Drawable)) {
stack.onInvalidate = append(stack.onInvalidate, onInvalidate)
}
func (stack *Stack) Invalidate() {
for _, fn := range stack.onInvalidate {
fn(stack)
}
Invalidate()
}
func (stack *Stack) Draw(ctx *Context) {
@ -50,11 +43,7 @@ func (stack *Stack) MouseEvent(localX int, localY int, event tcell.Event) {
}
func (stack *Stack) Push(d Drawable) {
if len(stack.children) != 0 {
stack.Peek().OnInvalidate(nil)
}
stack.children = append(stack.children, d)
d.OnInvalidate(stack.invalidateFromChild)
stack.Invalidate()
}
@ -65,10 +54,6 @@ func (stack *Stack) Pop() Drawable {
d := stack.children[len(stack.children)-1]
stack.children = stack.children[:len(stack.children)-1]
stack.Invalidate()
d.OnInvalidate(nil)
if len(stack.children) != 0 {
stack.Peek().OnInvalidate(stack.invalidateFromChild)
}
return d
}
@ -78,7 +63,3 @@ func (stack *Stack) Peek() Drawable {
}
return stack.children[len(stack.children)-1]
}
func (stack *Stack) invalidateFromChild(d Drawable) {
stack.Invalidate()
}