main: remove unnecessary pointer dereference
Calling a method on a pointer will dereference it automatically. Signed-off-by: Connor Kuehl <cipkuehl@gmail.com> Acked-by: Robin Jarry <robin@jarry.cc>
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dc271b4da2
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c6dae02925
1 changed files with 2 additions and 2 deletions
4
aerc.go
4
aerc.go
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@ -58,7 +58,7 @@ func getCommands(selected libui.Drawable) []*commands.Commands {
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}
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func execCommand(aerc *widgets.Aerc, ui *libui.UI, cmd []string) error {
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cmds := getCommands((*aerc).SelectedTab())
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cmds := getCommands(aerc.SelectedTab())
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for i, set := range cmds {
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err := set.ExecuteCommand(aerc, cmd)
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if _, ok := err.(commands.NoSuchCommand); ok {
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@ -80,7 +80,7 @@ func execCommand(aerc *widgets.Aerc, ui *libui.UI, cmd []string) error {
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func getCompletions(aerc *widgets.Aerc, cmd string) []string {
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var completions []string
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for _, set := range getCommands((*aerc).SelectedTab()) {
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for _, set := range getCommands(aerc.SelectedTab()) {
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completions = append(completions, set.GetCompletions(aerc, cmd)...)
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}
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sort.Strings(completions)
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