Add tab completion to textinputs
This adds tab completion to textinput components. They can be configured with a completion function. This function is called when the user presses <tab>. The first completion is initially shown to the user inserted into the text. Repeated presses of <tab> or <backtab> cycle through the completions list. The completions list is invalidated when any other non-tab-like key is pressed. Also changed is some logic for current completion generation so that all available commands are returned when <tab> is pressed with no current text and similarly for arguments of commands.
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aabe3d9b3a
commit
cded067bc3
4 changed files with 92 additions and 20 deletions
lib/ui
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@ -5,20 +5,23 @@ import (
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"github.com/mattn/go-runewidth"
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)
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// TODO: Attach history and tab completion providers
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// TODO: Attach history providers
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// TODO: scrolling
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type TextInput struct {
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Invalidatable
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cells int
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ctx *Context
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focus bool
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index int
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password bool
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prompt string
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scroll int
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text []rune
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change []func(ti *TextInput)
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cells int
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ctx *Context
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focus bool
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index int
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password bool
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prompt string
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scroll int
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text []rune
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change []func(ti *TextInput)
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tabcomplete func(s string) []string
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completions []string
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completeIndex int
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}
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// Creates a new TextInput. TextInputs will render a "textbox" in the entire
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@ -42,6 +45,12 @@ func (ti *TextInput) Prompt(prompt string) *TextInput {
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return ti
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}
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func (ti *TextInput) TabComplete(
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tabcomplete func(s string) []string) *TextInput {
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ti.tabcomplete = tabcomplete
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return ti
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}
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func (ti *TextInput) String() string {
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return string(ti.text)
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}
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@ -161,6 +170,41 @@ func (ti *TextInput) backspace() {
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}
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}
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func (ti *TextInput) nextCompletion() {
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if ti.completions == nil {
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if ti.tabcomplete == nil {
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return
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}
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ti.completions = ti.tabcomplete(ti.StringLeft())
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ti.completeIndex = 0
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} else {
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ti.completeIndex++
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if ti.completeIndex >= len(ti.completions) {
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ti.completeIndex = 0
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}
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}
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if len(ti.completions) > 0 {
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ti.Set(ti.completions[ti.completeIndex] + ti.StringRight())
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}
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}
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func (ti *TextInput) previousCompletion() {
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if ti.completions == nil || len(ti.completions) == 0 {
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return
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}
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ti.completeIndex--
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if ti.completeIndex < 0 {
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ti.completeIndex = len(ti.completions) - 1
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}
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if len(ti.completions) > 0 {
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ti.Set(ti.completions[ti.completeIndex] + ti.StringRight())
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}
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}
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func (ti *TextInput) invalidateCompletions() {
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ti.completions = nil
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}
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func (ti *TextInput) onChange() {
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for _, change := range ti.change {
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change(ti)
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@ -176,32 +220,52 @@ func (ti *TextInput) Event(event tcell.Event) bool {
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case *tcell.EventKey:
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switch event.Key() {
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case tcell.KeyBackspace, tcell.KeyBackspace2:
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ti.invalidateCompletions()
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ti.backspace()
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case tcell.KeyCtrlD, tcell.KeyDelete:
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ti.invalidateCompletions()
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ti.deleteChar()
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case tcell.KeyCtrlB, tcell.KeyLeft:
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ti.invalidateCompletions()
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if ti.index > 0 {
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ti.index--
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ti.ensureScroll()
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ti.Invalidate()
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}
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case tcell.KeyCtrlF, tcell.KeyRight:
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ti.invalidateCompletions()
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if ti.index < len(ti.text) {
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ti.index++
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ti.ensureScroll()
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ti.Invalidate()
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}
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case tcell.KeyCtrlA, tcell.KeyHome:
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ti.invalidateCompletions()
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ti.index = 0
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ti.ensureScroll()
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ti.Invalidate()
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case tcell.KeyCtrlE, tcell.KeyEnd:
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ti.invalidateCompletions()
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ti.index = len(ti.text)
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ti.ensureScroll()
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ti.Invalidate()
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case tcell.KeyCtrlW:
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ti.invalidateCompletions()
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ti.deleteWord()
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case tcell.KeyTab:
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if ti.tabcomplete != nil {
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ti.nextCompletion()
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} else {
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ti.insert('\t')
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}
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ti.Invalidate()
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case tcell.KeyBacktab:
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if ti.tabcomplete != nil {
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ti.previousCompletion()
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}
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ti.Invalidate()
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case tcell.KeyRune:
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ti.invalidateCompletions()
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ti.insert(event.Rune())
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}
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}
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