aerc/lib/ui/interfaces.go
Simon Ser a15ea01cfb Update internal state and draw from the same goroutine
This commit introduces a new Aerc.Tick function that should be called to
refresh the internal state. This in turn makes each AccountView process worker
events.

The UI goroutine repeatedly refreshes the internal state before drawing a new
frame. The reason for this is that many worker messages may need to be
processed for a single frame, and drawing the UI is far slower than refreshing
the internal state. This has been confirmed in my testing (calling Aerc.Tick
only once per frame results in a slower display).

Many synchronization code has been removed. We can now write widgets without
having to care so much about races. The remaining sync users are:

- widgets/spinner: the spinner value is updated from inside an internal
  goroutine
- lib/ui/invalidatable: Invalidate may be called from any goroutine
- lib/ui/grid: same
- lib/ui/ui: an internal goroutine needs read access to UI.exit
- worker/types/worker: Worker.callbacks is used for both worker and UI
  callbacks

The exact goroutine requirements for Drawable have been documented.
2019-05-19 11:51:16 -04:00

42 lines
1.1 KiB
Go

package ui
import (
"github.com/gdamore/tcell"
)
// Drawable is a UI component that can draw. Unless specified, all methods must
// only be called from a single goroutine, the UI goroutine.
type Drawable interface {
// Called when this renderable should draw itself.
Draw(ctx *Context)
// Specifies a function to call when this cell needs to be redrawn. The
// callback may be called in any goroutine.
OnInvalidate(callback func(d Drawable))
// Invalidates the drawable. This can be called from any goroutine.
Invalidate()
}
type Interactive interface {
// Returns true if the event was handled by this component
Event(event tcell.Event) bool
// Indicates whether or not this control will receive input events
Focus(focus bool)
}
type Simulator interface {
// Queues up the given input events for simulation
Simulate(events []tcell.Event)
}
type DrawableInteractive interface {
Drawable
Interactive
}
// A drawable which contains other drawables
type Container interface {
Drawable
// Return all of the drawables which are children of this one (do not
// recurse into your grandchildren).
Children() []Drawable
}