aerc/lib/ui/grid.go
Jeffas 543510f5c1 Make grid sizes dynamic
The grid used static sizes which meant that changing settings didn't
have an effect on elements of the ui, notably the sidebar width. This
patch makes the `Size` parameter of a cell a function which returns the
`int`, allowing for dynamic sizes.

A `Const` function is also included for ease of use for static sizes.
2020-06-09 08:48:47 +02:00

293 lines
6.3 KiB
Go

package ui
import (
"fmt"
"math"
"sync"
"sync/atomic"
"github.com/gdamore/tcell"
)
type Grid struct {
Invalidatable
rows []GridSpec
rowLayout []gridLayout
columns []GridSpec
columnLayout []gridLayout
invalid bool
// Protected by mutex
cells []*GridCell
mutex sync.RWMutex
}
const (
SIZE_EXACT = iota
SIZE_WEIGHT = iota
)
// Specifies the layout of a single row or column
type GridSpec struct {
// One of SIZE_EXACT or SIZE_WEIGHT
Strategy int
// If Strategy = SIZE_EXACT, this function returns the number of cells
// this row/col shall occupy. If SIZE_WEIGHT, the space left after all
// exact rows/cols are measured is distributed amonst the remainder
// weighted by the value returned by this function.
Size func() int
}
// Used to cache layout of each row/column
type gridLayout struct {
Offset int
Size int
}
type GridCell struct {
Row int
Column int
RowSpan int
ColSpan int
Content Drawable
invalid atomic.Value // bool
}
func NewGrid() *Grid {
return &Grid{invalid: true}
}
// MakeGrid creates a grid with the specified number of columns and rows. Each
// cell has a size of 1.
func MakeGrid(numRows, numCols, rowStrategy, colStrategy int) *Grid {
rows := make([]GridSpec, numRows)
for i := 0; i < numRows; i++ {
rows[i] = GridSpec{rowStrategy, Const(1)}
}
cols := make([]GridSpec, numCols)
for i := 0; i < numCols; i++ {
cols[i] = GridSpec{colStrategy, Const(1)}
}
return NewGrid().Rows(rows).Columns(cols)
}
func (cell *GridCell) At(row, col int) *GridCell {
cell.Row = row
cell.Column = col
return cell
}
func (cell *GridCell) Span(rows, cols int) *GridCell {
cell.RowSpan = rows
cell.ColSpan = cols
return cell
}
func (grid *Grid) Rows(spec []GridSpec) *Grid {
grid.rows = spec
return grid
}
func (grid *Grid) Columns(spec []GridSpec) *Grid {
grid.columns = spec
return grid
}
func (grid *Grid) Children() []Drawable {
grid.mutex.RLock()
defer grid.mutex.RUnlock()
children := make([]Drawable, len(grid.cells))
for i, cell := range grid.cells {
children[i] = cell.Content
}
return children
}
func (grid *Grid) Draw(ctx *Context) {
invalid := grid.invalid
if invalid {
grid.reflow(ctx)
}
grid.mutex.RLock()
defer grid.mutex.RUnlock()
for _, cell := range grid.cells {
cellInvalid := cell.invalid.Load().(bool)
if !cellInvalid && !invalid {
continue
}
rows := grid.rowLayout[cell.Row : cell.Row+cell.RowSpan]
cols := grid.columnLayout[cell.Column : cell.Column+cell.ColSpan]
x := cols[0].Offset
y := rows[0].Offset
width := 0
height := 0
for _, col := range cols {
width += col.Size
}
for _, row := range rows {
height += row.Size
}
if x+width > ctx.Width() {
width = ctx.Width() - x
}
if y+height > ctx.Height() {
height = ctx.Height() - y
}
if width <= 0 || height <= 0 {
continue
}
subctx := ctx.Subcontext(x, y, width, height)
cell.Content.Draw(subctx)
}
}
func (grid *Grid) MouseEvent(localX int, localY int, event tcell.Event) {
switch event := event.(type) {
case *tcell.EventMouse:
invalid := grid.invalid
grid.mutex.RLock()
defer grid.mutex.RUnlock()
for _, cell := range grid.cells {
cellInvalid := cell.invalid.Load().(bool)
if !cellInvalid && !invalid {
continue
}
rows := grid.rowLayout[cell.Row : cell.Row+cell.RowSpan]
cols := grid.columnLayout[cell.Column : cell.Column+cell.ColSpan]
x := cols[0].Offset
y := rows[0].Offset
width := 0
height := 0
for _, col := range cols {
width += col.Size
}
for _, row := range rows {
height += row.Size
}
if x <= localX && localX < x+width && y <= localY && localY < y+height {
switch content := cell.Content.(type) {
case MouseableDrawableInteractive:
content.MouseEvent(localX-x, localY-y, event)
case Mouseable:
content.MouseEvent(localX-x, localY-y, event)
case MouseHandler:
content.MouseEvent(localX-x, localY-y, event)
}
}
}
}
}
func (grid *Grid) reflow(ctx *Context) {
grid.rowLayout = nil
grid.columnLayout = nil
flow := func(specs *[]GridSpec, layouts *[]gridLayout, extent int) {
exact := 0
weight := 0
nweights := 0
for _, spec := range *specs {
if spec.Strategy == SIZE_EXACT {
exact += spec.Size()
} else if spec.Strategy == SIZE_WEIGHT {
nweights += 1
weight += spec.Size()
}
}
offset := 0
remainingExact := 0
if weight > 0 {
remainingExact = (extent - exact) % weight
}
for _, spec := range *specs {
layout := gridLayout{Offset: offset}
if spec.Strategy == SIZE_EXACT {
layout.Size = spec.Size()
} else if spec.Strategy == SIZE_WEIGHT {
proportion := float64(spec.Size()) / float64(weight)
size := proportion * float64(extent-exact)
if remainingExact > 0 {
extraExact := int(math.Ceil(proportion * float64(remainingExact)))
layout.Size = int(math.Floor(size)) + extraExact
remainingExact -= extraExact
} else {
layout.Size = int(math.Floor(size))
}
}
offset += layout.Size
*layouts = append(*layouts, layout)
}
}
flow(&grid.rows, &grid.rowLayout, ctx.Height())
flow(&grid.columns, &grid.columnLayout, ctx.Width())
grid.invalid = false
}
func (grid *Grid) invalidateLayout() {
grid.invalid = true
grid.DoInvalidate(grid)
}
func (grid *Grid) Invalidate() {
grid.invalidateLayout()
grid.mutex.RLock()
for _, cell := range grid.cells {
cell.Content.Invalidate()
}
grid.mutex.RUnlock()
}
func (grid *Grid) AddChild(content Drawable) *GridCell {
cell := &GridCell{
RowSpan: 1,
ColSpan: 1,
Content: content,
}
grid.mutex.Lock()
grid.cells = append(grid.cells, cell)
grid.mutex.Unlock()
cell.Content.OnInvalidate(grid.cellInvalidated)
cell.invalid.Store(true)
grid.invalidateLayout()
return cell
}
func (grid *Grid) RemoveChild(content Drawable) {
grid.mutex.Lock()
for i, cell := range grid.cells {
if cell.Content == content {
grid.cells = append(grid.cells[:i], grid.cells[i+1:]...)
break
}
}
grid.mutex.Unlock()
grid.invalidateLayout()
}
func (grid *Grid) cellInvalidated(drawable Drawable) {
var cell *GridCell
grid.mutex.RLock()
for _, cell = range grid.cells {
if cell.Content == drawable {
break
}
cell = nil
}
grid.mutex.RUnlock()
if cell == nil {
panic(fmt.Errorf("Attempted to invalidate unknown cell"))
}
cell.invalid.Store(true)
grid.DoInvalidate(grid)
}
func Const(i int) func() int {
return func() int { return i }
}