aerc/lib/msgstore.go
Koni Marti 006e10357b threads: reverse thread ordering
Add reverse-thread-order option to the ui config to enable reverse
display of the mesage threads. Default order is the the intial message
is on the top with all the replies being displayed below. The reverse
options will put the initial message at the bottom with the replies on
top.

Signed-off-by: Koni Marti <koni.marti@gmail.com>
Acked-by: Robin Jarry <robin@jarry.cc>
2022-10-27 22:44:39 +02:00

809 lines
19 KiB
Go

package lib
import (
"io"
"sync"
"time"
"git.sr.ht/~rjarry/aerc/lib/iterator"
"git.sr.ht/~rjarry/aerc/lib/marker"
"git.sr.ht/~rjarry/aerc/lib/sort"
"git.sr.ht/~rjarry/aerc/lib/ui"
"git.sr.ht/~rjarry/aerc/logging"
"git.sr.ht/~rjarry/aerc/models"
"git.sr.ht/~rjarry/aerc/worker/types"
)
// Accesses to fields must be guarded by MessageStore.Lock/Unlock
type MessageStore struct {
sync.Mutex
Deleted map[uint32]interface{}
DirInfo models.DirectoryInfo
Messages map[uint32]*models.MessageInfo
Sorting bool
// Ordered list of known UIDs
uids []uint32
threads []*types.Thread
selectedUid uint32
bodyCallbacks map[uint32][]func(*types.FullMessage)
// marking
marker marker.Marker
// Search/filter results
results []uint32
resultIndex int
filter []string
sortCriteria []*types.SortCriterion
threadedView bool
reverseThreadOrder bool
buildThreads bool
builder *ThreadBuilder
// Map of uids we've asked the worker to fetch
onUpdate func(store *MessageStore) // TODO: multiple onUpdate handlers
onFilterChange func(store *MessageStore)
onUpdateDirs func()
pendingBodies map[uint32]interface{}
pendingHeaders map[uint32]interface{}
worker *types.Worker
needsFlags []uint32
fetchFlagsDebounce *time.Timer
fetchFlagsDelay time.Duration
triggerNewEmail func(*models.MessageInfo)
triggerDirectoryChange func()
threadBuilderDebounce *time.Timer
threadBuilderDelay time.Duration
threadCallback func()
// threads mutex protects the store.threads and store.threadCallback
threadsMutex sync.Mutex
iterFactory iterator.Factory
}
const MagicUid = 0xFFFFFFFF
func NewMessageStore(worker *types.Worker,
dirInfo *models.DirectoryInfo,
defaultSortCriteria []*types.SortCriterion,
thread bool, clientThreads bool, clientThreadsDelay time.Duration,
reverseOrder bool, reverseThreadOrder bool,
triggerNewEmail func(*models.MessageInfo),
triggerDirectoryChange func(),
) *MessageStore {
if !dirInfo.Caps.Thread {
clientThreads = true
}
return &MessageStore{
Deleted: make(map[uint32]interface{}),
DirInfo: *dirInfo,
Messages: make(map[uint32]*models.MessageInfo),
selectedUid: MagicUid,
bodyCallbacks: make(map[uint32][]func(*types.FullMessage)),
threadedView: thread,
buildThreads: clientThreads,
reverseThreadOrder: reverseThreadOrder,
filter: []string{"filter"},
sortCriteria: defaultSortCriteria,
pendingBodies: make(map[uint32]interface{}),
pendingHeaders: make(map[uint32]interface{}),
worker: worker,
needsFlags: []uint32{},
fetchFlagsDelay: 50 * time.Millisecond,
triggerNewEmail: triggerNewEmail,
triggerDirectoryChange: triggerDirectoryChange,
threadBuilderDelay: clientThreadsDelay,
iterFactory: iterator.NewFactory(reverseOrder),
}
}
func (store *MessageStore) FetchHeaders(uids []uint32,
cb func(types.WorkerMessage),
) {
// TODO: this could be optimized by pre-allocating toFetch and trimming it
// at the end. In practice we expect to get most messages back in one frame.
var toFetch []uint32
for _, uid := range uids {
if _, ok := store.pendingHeaders[uid]; !ok {
toFetch = append(toFetch, uid)
store.pendingHeaders[uid] = nil
}
}
if len(toFetch) > 0 {
store.worker.PostAction(&types.FetchMessageHeaders{Uids: toFetch}, func(msg types.WorkerMessage) {
if _, ok := msg.(*types.Error); ok {
for _, uid := range toFetch {
delete(store.pendingHeaders, uid)
}
}
if cb != nil {
cb(msg)
}
})
}
}
func (store *MessageStore) FetchFull(uids []uint32, cb func(*types.FullMessage)) {
// TODO: this could be optimized by pre-allocating toFetch and trimming it
// at the end. In practice we expect to get most messages back in one frame.
var toFetch []uint32
for _, uid := range uids {
if _, ok := store.pendingBodies[uid]; !ok {
toFetch = append(toFetch, uid)
store.pendingBodies[uid] = nil
if cb != nil {
if list, ok := store.bodyCallbacks[uid]; ok {
store.bodyCallbacks[uid] = append(list, cb)
} else {
store.bodyCallbacks[uid] = []func(*types.FullMessage){cb}
}
}
}
}
if len(toFetch) > 0 {
store.worker.PostAction(&types.FetchFullMessages{
Uids: toFetch,
}, func(msg types.WorkerMessage) {
if _, ok := msg.(*types.Error); ok {
for _, uid := range toFetch {
delete(store.pendingBodies, uid)
delete(store.bodyCallbacks, uid)
}
}
})
}
}
func (store *MessageStore) FetchBodyPart(uid uint32, part []int, cb func(io.Reader)) {
store.worker.PostAction(&types.FetchMessageBodyPart{
Uid: uid,
Part: part,
}, func(resp types.WorkerMessage) {
msg, ok := resp.(*types.MessageBodyPart)
if !ok {
return
}
cb(msg.Part.Reader)
})
}
func merge(to *models.MessageInfo, from *models.MessageInfo) {
if from.BodyStructure != nil {
to.BodyStructure = from.BodyStructure
}
if from.Envelope != nil {
to.Envelope = from.Envelope
}
to.Flags = from.Flags
to.Labels = from.Labels
if from.Size != 0 {
to.Size = from.Size
}
var zero time.Time
if from.InternalDate != zero {
to.InternalDate = from.InternalDate
}
}
func (store *MessageStore) Update(msg types.WorkerMessage) {
update := false
updateThreads := false
directoryChange := false
switch msg := msg.(type) {
case *types.DirectoryInfo:
store.DirInfo = *msg.Info
if !msg.SkipSort {
store.Sort(store.sortCriteria, nil)
}
update = true
case *types.DirectoryContents:
newMap := make(map[uint32]*models.MessageInfo)
for _, uid := range msg.Uids {
if msg, ok := store.Messages[uid]; ok {
newMap[uid] = msg
} else {
newMap[uid] = nil
directoryChange = true
}
}
store.Messages = newMap
store.uids = msg.Uids
if store.threadedView {
store.runThreadBuilderNow()
}
case *types.DirectoryThreaded:
newMap := make(map[uint32]*models.MessageInfo)
builder := NewThreadBuilder(store.iterFactory)
builder.RebuildUids(msg.Threads, store.reverseThreadOrder)
store.uids = builder.Uids()
store.threads = msg.Threads
for _, uid := range store.uids {
if msg, ok := store.Messages[uid]; ok {
newMap[uid] = msg
} else {
newMap[uid] = nil
directoryChange = true
}
}
store.Messages = newMap
update = true
case *types.MessageInfo:
if existing, ok := store.Messages[msg.Info.Uid]; ok && existing != nil {
merge(existing, msg.Info)
} else if msg.Info.Envelope != nil {
store.Messages[msg.Info.Uid] = msg.Info
}
if msg.NeedsFlags {
store.Lock()
store.needsFlags = append(store.needsFlags, msg.Info.Uid)
store.Unlock()
store.fetchFlags()
}
seen := false
recent := false
for _, flag := range msg.Info.Flags {
if flag == models.RecentFlag {
recent = true
} else if flag == models.SeenFlag {
seen = true
}
}
if !seen && recent {
store.triggerNewEmail(msg.Info)
}
if _, ok := store.pendingHeaders[msg.Info.Uid]; msg.Info.Envelope != nil && ok {
delete(store.pendingHeaders, msg.Info.Uid)
}
if store.builder != nil {
store.builder.Update(msg.Info)
}
update = true
updateThreads = true
case *types.FullMessage:
if _, ok := store.pendingBodies[msg.Content.Uid]; ok {
delete(store.pendingBodies, msg.Content.Uid)
if cbs, ok := store.bodyCallbacks[msg.Content.Uid]; ok {
for _, cb := range cbs {
cb(msg)
}
delete(store.bodyCallbacks, msg.Content.Uid)
}
}
case *types.MessagesDeleted:
if len(store.uids) < len(msg.Uids) {
update = true
break
}
toDelete := make(map[uint32]interface{})
for _, uid := range msg.Uids {
toDelete[uid] = nil
delete(store.Messages, uid)
delete(store.Deleted, uid)
}
uids := make([]uint32, len(store.uids)-len(msg.Uids))
j := 0
for _, uid := range store.uids {
if _, deleted := toDelete[uid]; !deleted && j < len(uids) {
uids[j] = uid
j += 1
}
}
store.uids = uids
var newResults []uint32
for _, res := range store.results {
if _, deleted := toDelete[res]; !deleted {
newResults = append(newResults, res)
}
}
store.results = newResults
for _, thread := range store.Threads() {
_ = thread.Walk(func(t *types.Thread, _ int, _ error) error {
if _, deleted := toDelete[t.Uid]; deleted {
t.Deleted = true
}
return nil
})
}
update = true
updateThreads = true
}
if update {
store.update(updateThreads)
}
if directoryChange && store.triggerDirectoryChange != nil {
store.triggerDirectoryChange()
}
}
func (store *MessageStore) OnUpdate(fn func(store *MessageStore)) {
store.onUpdate = fn
}
func (store *MessageStore) OnFilterChange(fn func(store *MessageStore)) {
store.onFilterChange = fn
}
func (store *MessageStore) OnUpdateDirs(fn func()) {
store.onUpdateDirs = fn
}
func (store *MessageStore) update(threads bool) {
if store.onUpdate != nil {
store.onUpdate(store)
}
if store.onUpdateDirs != nil {
store.onUpdateDirs()
}
if store.BuildThreads() && store.ThreadedView() && threads {
store.runThreadBuilder()
}
}
func (store *MessageStore) SetReverseThreadOrder(reverse bool) {
store.reverseThreadOrder = reverse
}
func (store *MessageStore) ReverseThreadOrder() bool {
return store.reverseThreadOrder
}
func (store *MessageStore) SetThreadedView(thread bool) {
store.threadedView = thread
if store.buildThreads {
if store.threadedView {
store.runThreadBuilder()
} else if store.threadBuilderDebounce != nil {
store.threadBuilderDebounce.Stop()
}
return
}
store.Sort(store.sortCriteria, nil)
}
func (store *MessageStore) Threads() []*types.Thread {
store.threadsMutex.Lock()
defer store.threadsMutex.Unlock()
return store.threads
}
func (store *MessageStore) ThreadsIterator() iterator.Iterator {
store.threadsMutex.Lock()
defer store.threadsMutex.Unlock()
return store.iterFactory.NewIterator(store.threads)
}
func (store *MessageStore) ThreadedView() bool {
return store.threadedView
}
func (store *MessageStore) BuildThreads() bool {
return store.buildThreads
}
func (store *MessageStore) runThreadBuilder() {
if store.builder == nil {
store.builder = NewThreadBuilder(store.iterFactory)
for _, msg := range store.Messages {
store.builder.Update(msg)
}
}
if store.threadBuilderDebounce != nil {
if store.threadBuilderDebounce.Stop() {
logging.Infof("thread builder debounced")
}
}
store.threadBuilderDebounce = time.AfterFunc(store.threadBuilderDelay, func() {
store.runThreadBuilderNow()
ui.QueueRedraw()
})
}
// runThreadBuilderNow runs the threadbuilder without any debounce logic
func (store *MessageStore) runThreadBuilderNow() {
if store.builder == nil {
store.builder = NewThreadBuilder(store.iterFactory)
for _, msg := range store.Messages {
store.builder.Update(msg)
}
}
// build new threads
th := store.builder.Threads(store.uids, store.reverseThreadOrder)
// save local threads to the message store variable and
// run callback if defined (callback should reposition cursor)
store.threadsMutex.Lock()
store.threads = th
if store.threadCallback != nil {
store.threadCallback()
}
store.threadsMutex.Unlock()
// invalidate message list
if store.onUpdate != nil {
store.onUpdate(store)
}
}
// SelectedThread returns the thread with the UID from the selected message
func (store *MessageStore) SelectedThread() *types.Thread {
var thread *types.Thread
for _, root := range store.Threads() {
found := false
err := root.Walk(func(t *types.Thread, _ int, _ error) error {
if t.Uid == store.SelectedUid() {
thread = t
found = true
}
return nil
})
if err != nil {
logging.Errorf("SelectedThread failed: %v", err)
}
if found {
break
}
}
return thread
}
func (store *MessageStore) Delete(uids []uint32,
cb func(msg types.WorkerMessage),
) {
for _, uid := range uids {
store.Deleted[uid] = nil
}
store.worker.PostAction(&types.DeleteMessages{Uids: uids},
func(msg types.WorkerMessage) {
if _, ok := msg.(*types.Error); ok {
store.revertDeleted(uids)
}
if _, ok := msg.(*types.Unsupported); ok {
store.revertDeleted(uids)
}
cb(msg)
})
}
func (store *MessageStore) revertDeleted(uids []uint32) {
for _, uid := range uids {
delete(store.Deleted, uid)
}
}
func (store *MessageStore) Copy(uids []uint32, dest string, createDest bool,
cb func(msg types.WorkerMessage),
) {
if createDest {
store.worker.PostAction(&types.CreateDirectory{
Directory: dest,
Quiet: true,
}, cb)
}
store.worker.PostAction(&types.CopyMessages{
Destination: dest,
Uids: uids,
}, cb)
}
func (store *MessageStore) Move(uids []uint32, dest string, createDest bool,
cb func(msg types.WorkerMessage),
) {
for _, uid := range uids {
store.Deleted[uid] = nil
}
if createDest {
store.worker.PostAction(&types.CreateDirectory{
Directory: dest,
Quiet: true,
}, nil) // quiet doesn't return an error, don't want the done cb here
}
store.worker.PostAction(&types.MoveMessages{
Destination: dest,
Uids: uids,
}, func(msg types.WorkerMessage) {
switch msg.(type) {
case *types.Error:
store.revertDeleted(uids)
cb(msg)
case *types.Done:
cb(msg)
}
})
}
func (store *MessageStore) Flag(uids []uint32, flag models.Flag,
enable bool, cb func(msg types.WorkerMessage),
) {
store.worker.PostAction(&types.FlagMessages{
Enable: enable,
Flag: flag,
Uids: uids,
}, cb)
}
func (store *MessageStore) Answered(uids []uint32, answered bool,
cb func(msg types.WorkerMessage),
) {
store.worker.PostAction(&types.AnsweredMessages{
Answered: answered,
Uids: uids,
}, cb)
}
func (store *MessageStore) Uids() []uint32 {
if store.ThreadedView() && store.builder != nil {
if uids := store.builder.Uids(); len(uids) > 0 {
return uids
}
}
return store.uids
}
func (store *MessageStore) UidsIterator() iterator.Iterator {
return store.iterFactory.NewIterator(store.Uids())
}
func (store *MessageStore) Selected() *models.MessageInfo {
return store.Messages[store.selectedUid]
}
func (store *MessageStore) SelectedUid() uint32 {
if store.selectedUid == MagicUid && len(store.Uids()) > 0 {
iter := store.UidsIterator()
store.selectedUid = store.Uids()[iter.StartIndex()]
}
return store.selectedUid
}
func (store *MessageStore) Select(uid uint32) {
store.threadsMutex.Lock()
if store.threadCallback != nil {
store.threadCallback = nil
}
store.threadsMutex.Unlock()
store.selectedUid = uid
if store.marker != nil {
store.marker.UpdateVisualMark()
}
}
func (store *MessageStore) NextPrev(delta int) {
uids := store.Uids()
if len(uids) == 0 {
return
}
iter := store.iterFactory.NewIterator(uids)
newIdx := store.FindIndexByUid(store.SelectedUid())
if newIdx < 0 {
store.Select(uids[iter.StartIndex()])
return
}
newIdx = iterator.MoveIndex(
newIdx,
delta,
iter,
iterator.FixBounds,
)
store.Select(uids[newIdx])
if store.BuildThreads() && store.ThreadedView() {
store.threadsMutex.Lock()
store.threadCallback = func() {
if uids := store.Uids(); len(uids) > newIdx {
store.selectedUid = uids[newIdx]
}
}
store.threadsMutex.Unlock()
}
if store.marker != nil {
store.marker.UpdateVisualMark()
}
store.updateResults()
}
func (store *MessageStore) Next() {
store.NextPrev(1)
}
func (store *MessageStore) Prev() {
store.NextPrev(-1)
}
func (store *MessageStore) Search(args []string, cb func([]uint32)) {
store.worker.PostAction(&types.SearchDirectory{
Argv: args,
}, func(msg types.WorkerMessage) {
if msg, ok := msg.(*types.SearchResults); ok {
allowedUids := store.Uids()
uids := make([]uint32, 0, len(msg.Uids))
for _, uid := range msg.Uids {
for _, uidCheck := range allowedUids {
if uid == uidCheck {
uids = append(uids, uid)
break
}
}
}
sort.SortBy(uids, allowedUids)
cb(uids)
}
})
}
func (store *MessageStore) ApplySearch(results []uint32) {
store.results = results
store.resultIndex = -1
store.NextResult()
}
func (store *MessageStore) SetFilter(args []string) {
store.filter = append(store.filter, args...)
}
func (store *MessageStore) ApplyClear() {
store.filter = []string{"filter"}
store.results = nil
if store.onFilterChange != nil {
store.onFilterChange(store)
}
store.Sort(nil, nil)
}
func (store *MessageStore) updateResults() {
if len(store.results) == 0 || store.resultIndex < 0 {
return
}
uid := store.SelectedUid()
for i, u := range store.results {
if uid == u {
store.resultIndex = i
break
}
}
}
func (store *MessageStore) nextPrevResult(delta int) {
if len(store.results) == 0 {
return
}
iter := store.iterFactory.NewIterator(store.results)
if store.resultIndex < 0 {
store.resultIndex = iter.StartIndex()
} else {
store.resultIndex = iterator.MoveIndex(
store.resultIndex,
delta,
iter,
iterator.WrapBounds,
)
}
store.Select(store.results[store.resultIndex])
store.update(false)
}
func (store *MessageStore) NextResult() {
store.nextPrevResult(1)
}
func (store *MessageStore) PrevResult() {
store.nextPrevResult(-1)
}
func (store *MessageStore) ModifyLabels(uids []uint32, add, remove []string,
cb func(msg types.WorkerMessage),
) {
store.worker.PostAction(&types.ModifyLabels{
Uids: uids,
Add: add,
Remove: remove,
}, cb)
}
func (store *MessageStore) Sort(criteria []*types.SortCriterion, cb func(types.WorkerMessage)) {
store.sortCriteria = criteria
store.Sorting = true
handle_return := func(msg types.WorkerMessage) {
store.Select(store.SelectedUid())
store.Sorting = false
if cb != nil {
cb(msg)
}
}
if store.threadedView && !store.buildThreads {
store.worker.PostAction(&types.FetchDirectoryThreaded{
SortCriteria: criteria,
FilterCriteria: store.filter,
}, handle_return)
} else {
store.worker.PostAction(&types.FetchDirectoryContents{
SortCriteria: criteria,
FilterCriteria: store.filter,
}, handle_return)
}
}
func (store *MessageStore) GetCurrentSortCriteria() []*types.SortCriterion {
return store.sortCriteria
}
func (store *MessageStore) SetMarker(m marker.Marker) {
store.marker = m
}
func (store *MessageStore) Marker() marker.Marker {
if store.marker == nil {
store.marker = marker.New(store)
}
return store.marker
}
// FindIndexByUid returns the index in store.Uids() or -1 if not found
func (store *MessageStore) FindIndexByUid(uid uint32) int {
for idx, u := range store.Uids() {
if u == uid {
return idx
}
}
return -1
}
// Capabilities returns a models.Capabilities struct or nil if not available
func (store *MessageStore) Capabilities() *models.Capabilities {
return store.DirInfo.Caps
}
// SelectedIndex returns the index of the selected message in the uid list or
// -1 if not found
func (store *MessageStore) SelectedIndex() int {
return store.FindIndexByUid(store.selectedUid)
}
func (store *MessageStore) fetchFlags() {
if store.fetchFlagsDebounce != nil {
store.fetchFlagsDebounce.Stop()
}
store.fetchFlagsDebounce = time.AfterFunc(store.fetchFlagsDelay, func() {
store.Lock()
store.worker.PostAction(&types.FetchMessageFlags{
Uids: store.needsFlags,
}, nil)
store.needsFlags = []uint32{}
store.Unlock()
})
}