b12dd9f926
When entering visual selection mode, the current selection is deleted. This patch extends the visual mode behavior to select multiple blocks of messages. Signed-off-by: Koni Marti <koni.marti@gmail.com> Acked-by: Robin Jarry <robin@jarry.cc>
187 lines
4.1 KiB
Go
187 lines
4.1 KiB
Go
package marker
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// Marker provides the interface for the marking behavior of messages
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type Marker interface {
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Mark(uint32)
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Unmark(uint32)
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ToggleMark(uint32)
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Remark()
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Marked() []uint32
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IsMarked(uint32) bool
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ToggleVisualMark(bool)
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UpdateVisualMark()
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ClearVisualMark()
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}
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// UIDProvider provides the underlying uids and the selected message index
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type UIDProvider interface {
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Uids() []uint32
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SelectedIndex() int
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}
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type controller struct {
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uidProvider UIDProvider
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marked map[uint32]struct{}
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lastMarked map[uint32]struct{}
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visualStartUID uint32
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visualMarkMode bool
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visualBase map[uint32]struct{}
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}
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// New returns a new Marker
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func New(up UIDProvider) Marker {
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return &controller{
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uidProvider: up,
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marked: make(map[uint32]struct{}),
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lastMarked: make(map[uint32]struct{}),
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}
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}
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// Mark markes the uid as marked
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func (mc *controller) Mark(uid uint32) {
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if mc.visualMarkMode {
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// visual mode has override, bogus input from user
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return
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}
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mc.marked[uid] = struct{}{}
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}
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// Unmark unmarks the uid
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func (mc *controller) Unmark(uid uint32) {
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if mc.visualMarkMode {
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// user probably wanted to clear the visual marking
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mc.ClearVisualMark()
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return
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}
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delete(mc.marked, uid)
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}
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// Remark restores the previous marks
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func (mc *controller) Remark() {
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mc.marked = mc.lastMarked
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}
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// ToggleMark toggles the marked state for the given uid
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func (mc *controller) ToggleMark(uid uint32) {
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if mc.visualMarkMode {
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// visual mode has override, bogus input from user
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return
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}
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if mc.IsMarked(uid) {
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mc.Unmark(uid)
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} else {
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mc.Mark(uid)
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}
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}
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// resetMark removes the marking from all messages
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func (mc *controller) resetMark() {
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mc.lastMarked = mc.marked
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mc.marked = make(map[uint32]struct{})
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}
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// removeStaleUID removes uids that are no longer presents in the UIDProvider
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func (mc *controller) removeStaleUID() {
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for mark := range mc.marked {
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present := false
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for _, uid := range mc.uidProvider.Uids() {
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if mark == uid {
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present = true
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break
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}
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}
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if !present {
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delete(mc.marked, mark)
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}
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}
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}
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// IsMarked checks whether the given uid has been marked
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func (mc *controller) IsMarked(uid uint32) bool {
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_, marked := mc.marked[uid]
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return marked
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}
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// Marked returns the uids of all marked messages
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func (mc *controller) Marked() []uint32 {
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mc.removeStaleUID()
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marked := make([]uint32, len(mc.marked))
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i := 0
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for uid := range mc.marked {
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marked[i] = uid
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i++
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}
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return marked
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}
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// ToggleVisualMark enters or leaves the visual marking mode
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func (mc *controller) ToggleVisualMark(clear bool) {
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mc.visualMarkMode = !mc.visualMarkMode
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if mc.visualMarkMode {
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// just entered visual mode, reset whatever marking was already done
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if clear {
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mc.resetMark()
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}
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uids := mc.uidProvider.Uids()
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if idx := mc.uidProvider.SelectedIndex(); idx >= 0 && idx < len(uids) {
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mc.visualStartUID = uids[idx]
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mc.marked[mc.visualStartUID] = struct{}{}
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mc.visualBase = make(map[uint32]struct{})
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for key, value := range mc.marked {
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mc.visualBase[key] = value
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}
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}
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}
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}
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// ClearVisualMark leaves the visual marking mode and resets any marking
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func (mc *controller) ClearVisualMark() {
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mc.resetMark()
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mc.visualMarkMode = false
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mc.visualStartUID = 0
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}
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// UpdateVisualMark updates the index with the currently selected message
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func (mc *controller) UpdateVisualMark() {
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if !mc.visualMarkMode {
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// nothing to do
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return
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}
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startIdx := mc.visualStartIdx()
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if startIdx < 0 {
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// something deleted the startuid, abort the marking process
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mc.ClearVisualMark()
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return
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}
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selectedIdx := mc.uidProvider.SelectedIndex()
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if selectedIdx < 0 {
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return
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}
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uids := mc.uidProvider.Uids()
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var visUids []uint32
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if selectedIdx > startIdx {
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visUids = uids[startIdx : selectedIdx+1]
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} else {
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visUids = uids[selectedIdx : startIdx+1]
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}
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mc.marked = make(map[uint32]struct{})
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for uid := range mc.visualBase {
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mc.marked[uid] = struct{}{}
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}
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for _, uid := range visUids {
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mc.marked[uid] = struct{}{}
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}
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}
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// returns the index of needle in haystack or -1 if not found
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func (mc *controller) visualStartIdx() int {
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for idx, u := range mc.uidProvider.Uids() {
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if u == mc.visualStartUID {
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return idx
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}
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}
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return -1
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}
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