978d35d356
Apply GoDoc comment policy (comments for humans should have a space after the //; machine-readable comments shouldn't) Use strings.ReplaceAll instead of strings.Replace when appropriate Remove if/else chains by replacing them with switches Use short assignment/increment notation Replace single case switches with if statements Combine else and if when appropriate Signed-off-by: Moritz Poldrack <moritz@poldrack.dev> Acked-by: Robin Jarry <robin@jarry.cc>
158 lines
3.3 KiB
Go
158 lines
3.3 KiB
Go
package imap
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import (
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"fmt"
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"sync"
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"time"
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"git.sr.ht/~rjarry/aerc/logging"
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"git.sr.ht/~rjarry/aerc/worker/types"
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"github.com/emersion/go-imap"
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"github.com/emersion/go-imap/client"
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)
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var (
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errIdleTimeout = fmt.Errorf("idle timeout")
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errIdleModeHangs = fmt.Errorf("idle mode hangs; waiting to reconnect")
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)
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// idler manages the idle mode of the imap server. Enter idle mode if there's
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// no other task and leave idle mode when a new task arrives. Idle mode is only
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// used when the client is ready and connected. After a connection loss, make
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// sure that idling returns gracefully and the worker remains responsive.
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type idler struct {
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sync.Mutex
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config imapConfig
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client *imapClient
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worker *types.Worker
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stop chan struct{}
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done chan error
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waiting bool
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idleing bool
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}
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func newIdler(cfg imapConfig, w *types.Worker) *idler {
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return &idler{config: cfg, worker: w, done: make(chan error)}
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}
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func (i *idler) SetClient(c *imapClient) {
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i.Lock()
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i.client = c
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i.Unlock()
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}
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func (i *idler) setWaiting(wait bool) {
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i.Lock()
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i.waiting = wait
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i.Unlock()
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}
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func (i *idler) isWaiting() bool {
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i.Lock()
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defer i.Unlock()
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return i.waiting
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}
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func (i *idler) isReady() bool {
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i.Lock()
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defer i.Unlock()
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return (!i.waiting && i.client != nil &&
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i.client.State() == imap.SelectedState)
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}
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func (i *idler) Start() {
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switch {
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case i.isReady():
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i.stop = make(chan struct{})
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go func() {
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defer logging.PanicHandler()
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select {
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case <-i.stop:
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// debounce idle
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i.log("=>(idle) [debounce]")
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i.done <- nil
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case <-time.After(i.config.idle_debounce):
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// enter idle mode
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i.idleing = true
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i.log("=>(idle)")
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now := time.Now()
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err := i.client.Idle(i.stop,
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&client.IdleOptions{
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LogoutTimeout: 0,
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PollInterval: 0,
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})
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i.idleing = false
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i.done <- err
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i.log("elapsed idle time: %v", time.Since(now))
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}
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}()
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case i.isWaiting():
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i.log("not started: wait for idle to exit")
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default:
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i.log("not started: client not ready")
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}
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}
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func (i *idler) Stop() error {
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var reterr error
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switch {
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case i.isReady():
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close(i.stop)
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select {
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case err := <-i.done:
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if err == nil {
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i.log("<=(idle)")
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} else {
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i.log("<=(idle) with err: %v", err)
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}
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reterr = nil
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case <-time.After(i.config.idle_timeout):
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i.log("idle err (timeout); waiting in background")
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i.log("disconnect done->")
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i.worker.PostMessage(&types.Done{
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Message: types.RespondTo(&types.Disconnect{}),
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}, nil)
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i.waitOnIdle()
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reterr = errIdleTimeout
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}
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case i.isWaiting():
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i.log("not stopped: still idleing/hanging")
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reterr = errIdleModeHangs
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default:
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i.log("not stopped: client not ready")
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reterr = nil
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}
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return reterr
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}
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func (i *idler) waitOnIdle() {
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i.setWaiting(true)
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i.log("wait for idle in background")
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go func() {
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defer logging.PanicHandler()
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err := <-i.done
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if err == nil {
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i.log("<=(idle) waited")
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i.log("connect done->")
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i.worker.PostMessage(&types.Done{
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Message: types.RespondTo(&types.Connect{}),
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}, nil)
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} else {
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i.log("<=(idle) waited; with err: %v", err)
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}
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i.setWaiting(false)
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i.stop = make(chan struct{})
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i.log("restart")
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i.Start()
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}()
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}
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func (i *idler) log(format string, v ...interface{}) {
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msg := fmt.Sprintf(format, v...)
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logging.Debugf("idler (%p) [idle:%t,wait:%t] %s", i, i.idleing, i.waiting, msg)
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}
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