aerc/lib/ui/popover.go
Ben Burwell bcd03c4c4a Add popovers
A popover is a special UI element which can be layered over the rest of
the UI (i.e. it is painted last) and can fall anywhere on the screen,
not just with the bounds of its parent's viewport/context. With these
special abilities comes the restriction that only one popover may be
visible on screen at once.

Popovers are requested from the UI context passed to Draw calls and
specify the anchor point and the desired dimensions. The popover is then
fit to the available space and placed relative to the anchor point.
2019-12-21 09:23:20 -05:00

63 lines
1.4 KiB
Go

package ui
import "github.com/gdamore/tcell"
type Popover struct {
x, y, width, height int
content Drawable
}
func (p *Popover) Draw(ctx *Context) {
var subcontext *Context
// trim desired width to fit
width := p.width
if p.x+p.width > ctx.Width() {
width = ctx.Width() - p.x
}
if p.y+p.height+1 < ctx.Height() {
// draw below
subcontext = ctx.Subcontext(p.x, p.y+1, width, p.height)
} else if p.y-p.height >= 0 {
// draw above
subcontext = ctx.Subcontext(p.x, p.y-p.height, width, p.height)
} else {
// can't fit entirely above or below, so find the largest available
// vertical space and shrink to fit
if p.y > ctx.Height()-p.y {
// there is more space above than below
height := p.y
subcontext = ctx.Subcontext(p.x, 0, width, height)
} else {
// there is more space below than above
height := ctx.Height() - p.y
subcontext = ctx.Subcontext(p.x, p.y+1, width, height-1)
}
}
p.content.Draw(subcontext)
}
func (p *Popover) Event(e tcell.Event) bool {
if di, ok := p.content.(DrawableInteractive); ok {
return di.Event(e)
}
return false
}
func (p *Popover) Focus(f bool) {
if di, ok := p.content.(DrawableInteractive); ok {
di.Focus(f)
}
}
func (p *Popover) Invalidate() {
p.content.Invalidate()
}
func (p *Popover) OnInvalidate(f func(Drawable)) {
p.content.OnInvalidate(func(_ Drawable) {
f(p)
})
}