aerc/lib/ui/ui.go
Tim Culverhouse c947811e9f ui: process tcell events in a separate go routine from rendering
The UI runs off a 16 ms ticker. If no render is required, and no event
is seen, aerc waits 16 ms before checking for new events or render
requests. This severely limits handling of events from tcell, and is
particularly noticeable on pasting of large quantities of text.

Process tcell events in a separate go routine from the render loop.

Signed-off-by: Tim Culverhouse <tim@timculverhouse.com>
Acked-by: Moritz Poldrack <moritz@poldrack.dev>
Acked-by: Robin Jarry <robin@jarry.cc>
2022-09-13 23:58:54 +02:00

127 lines
2.5 KiB
Go

package ui
import (
"sync/atomic"
"git.sr.ht/~rjarry/aerc/logging"
"github.com/gdamore/tcell/v2"
)
type UI struct {
Content DrawableInteractive
exit atomic.Value // bool
ctx *Context
screen tcell.Screen
popover *Popover
tcEvents chan tcell.Event
invalid int32 // access via atomic
}
func Initialize(content DrawableInteractive) (*UI, error) {
screen, err := tcell.NewScreen()
if err != nil {
return nil, err
}
if err = screen.Init(); err != nil {
return nil, err
}
screen.Clear()
screen.HideCursor()
width, height := screen.Size()
state := UI{
Content: content,
screen: screen,
tcEvents: make(chan tcell.Event, 10),
}
state.ctx = NewContext(width, height, screen, state.onPopover)
state.exit.Store(false)
go func() {
defer logging.PanicHandler()
for !state.ShouldExit() {
state.tcEvents <- screen.PollEvent()
}
}()
state.invalid = 1
content.OnInvalidate(func(_ Drawable) {
atomic.StoreInt32(&state.invalid, 1)
})
if beeper, ok := content.(DrawableInteractiveBeeper); ok {
beeper.OnBeep(screen.Beep)
}
content.Focus(true)
if root, ok := content.(RootDrawable); ok {
root.Initialize(&state)
}
return &state, nil
}
func (state *UI) onPopover(p *Popover) {
state.popover = p
}
func (state *UI) ShouldExit() bool {
return state.exit.Load().(bool)
}
func (state *UI) Exit() {
state.exit.Store(true)
}
func (state *UI) Close() {
state.screen.Fini()
}
func (state *UI) Tick() bool {
more := false
wasInvalid := atomic.SwapInt32(&state.invalid, 0)
if wasInvalid != 0 {
if state.popover != nil {
// if the previous frame had a popover, rerender the entire display
state.Content.Invalidate()
atomic.StoreInt32(&state.invalid, 0)
}
// reset popover for the next Draw
state.popover = nil
state.Content.Draw(state.ctx)
if state.popover != nil {
// if the Draw resulted in a popover, draw it
state.popover.Draw(state.ctx)
}
state.screen.Show()
more = true
}
return more
}
func (state *UI) EnableMouse() {
state.screen.EnableMouse()
}
func (state *UI) Run() {
for event := range state.tcEvents {
if event, ok := event.(*tcell.EventResize); ok {
state.screen.Clear()
width, height := event.Size()
state.ctx = NewContext(width, height, state.screen, state.onPopover)
state.Content.Invalidate()
}
// if we have a popover, and it can handle the event, it does so
if state.popover == nil || !state.popover.Event(event) {
// otherwise, we send the event to the main content
state.Content.Event(event)
}
}
}