aerc/lib/ui/ui.go
y0ast 03650474e2 update tcell to v2 and enable TrueColor support
Also update to the tcell v2 PaletteColor api, which should keep the chosen
theme of the user intact.

Note, that if $TRUECOLOR is defined and a truecolor given, aerc will now stop
clipping the value to one of the theme colors.
Generally this is desired behaviour though.
2020-12-18 07:23:22 +01:00

127 lines
2.4 KiB
Go

package ui
import (
"sync/atomic"
"github.com/gdamore/tcell/v2"
)
type UI struct {
Content DrawableInteractive
exit atomic.Value // bool
ctx *Context
screen tcell.Screen
popover *Popover
tcEvents chan tcell.Event
invalid int32 // access via atomic
}
func Initialize(content DrawableInteractive) (*UI, error) {
screen, err := tcell.NewScreen()
if err != nil {
return nil, err
}
if err = screen.Init(); err != nil {
return nil, err
}
screen.Clear()
screen.HideCursor()
width, height := screen.Size()
state := UI{
Content: content,
screen: screen,
tcEvents: make(chan tcell.Event, 10),
}
state.ctx = NewContext(width, height, screen, state.onPopover)
state.exit.Store(false)
go func() {
for !state.ShouldExit() {
state.tcEvents <- screen.PollEvent()
}
}()
state.invalid = 1
content.OnInvalidate(func(_ Drawable) {
atomic.StoreInt32(&state.invalid, 1)
})
if beeper, ok := content.(DrawableInteractiveBeeper); ok {
beeper.OnBeep(screen.Beep)
}
content.Focus(true)
if root, ok := content.(RootDrawable); ok {
root.Initialize(&state)
}
return &state, nil
}
func (state *UI) onPopover(p *Popover) {
state.popover = p
}
func (state *UI) ShouldExit() bool {
return state.exit.Load().(bool)
}
func (state *UI) Exit() {
state.exit.Store(true)
}
func (state *UI) Close() {
state.screen.Fini()
}
func (state *UI) Tick() bool {
more := false
select {
case event := <-state.tcEvents:
switch event := event.(type) {
case *tcell.EventResize:
state.screen.Clear()
width, height := event.Size()
state.ctx = NewContext(width, height, state.screen, state.onPopover)
state.Content.Invalidate()
}
// if we have a popover, and it can handle the event, it does so
if state.popover == nil || !state.popover.Event(event) {
// otherwise, we send the event to the main content
state.Content.Event(event)
}
more = true
default:
}
wasInvalid := atomic.SwapInt32(&state.invalid, 0)
if wasInvalid != 0 {
if state.popover != nil {
// if the previous frame had a popover, rerender the entire display
state.Content.Invalidate()
atomic.StoreInt32(&state.invalid, 0)
}
// reset popover for the next Draw
state.popover = nil
state.Content.Draw(state.ctx)
if state.popover != nil {
// if the Draw resulted in a popover, draw it
state.popover.Draw(state.ctx)
}
state.screen.Show()
more = true
}
return more
}
func (state *UI) EnableMouse() {
state.screen.EnableMouse()
}