forked from platypush/platypush
140 lines
4.3 KiB
Python
140 lines
4.3 KiB
Python
"""
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.. moduleauthor:: Fabio Manganiello <blacklight86@gmail.com>
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"""
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import cwiid
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import re
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import time
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from platypush.backend import Backend
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from platypush.message import Message
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from platypush.message.event.wiimote import WiimoteEvent
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from platypush.message.request import Request
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class WiimoteBackend(Backend):
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"""
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Backend to communicate with a Nintendo WiiMote controller
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Triggers:
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* :class:`platypush.message.event.Wiimote.WiimoteEvent` \
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when the state of the Wiimote (battery, buttons, acceleration etc.) changes
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Requires:
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* **python3-wiimote** (follow instructions at https://github.com/azzra/python3-wiimote)
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"""
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_wiimote = None
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_inactivity_timeout = 300
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_connection_attempts = 0
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def msg_callback(self):
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def _callback(msg_list, timestamp):
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print(msg_list)
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return _callback
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def get_wiimote(self):
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if not self._wiimote:
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self._wiimote = cwiid.Wiimote()
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self._wiimote.mesg_callback = self.msg_callback()
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# self._wiimote.enable(cwiid.FLAG_MESG_IFC | cwiid.FLAG_MOTIONPLUS)
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self._wiimote.enable(cwiid.FLAG_MOTIONPLUS)
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self._wiimote.rpt_mode = cwiid.RPT_ACC | cwiid.RPT_BTN | cwiid.RPT_MOTIONPLUS
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self.logger.info('WiiMote connected')
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self._wiimote.led = 1
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self._wiimote.rumble = True
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time.sleep(0.5)
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self._wiimote.rumble = False
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return self._wiimote
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def get_state(self):
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wm = self.get_wiimote()
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state = wm.state
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parsed_state = {}
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# Get buttons
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all_btns = [attr for attr in dir(cwiid) if attr.startswith('BTN_')]
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parsed_state['buttons'] = { btn: True for btn in all_btns
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if state.get('buttons', 0) & getattr(cwiid, btn) != 0 }
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# Get LEDs
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all_leds = [attr for attr in dir(cwiid) if re.match('LED\d_ON', attr)]
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parsed_state['led'] = { led[:4]: True for led in all_leds
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if state.get('leds', 0) & getattr(cwiid, led) != 0 }
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# Get errors
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all_errs = [attr for attr in dir(cwiid) if attr.startswith('ERROR_')]
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parsed_state['error'] = { err: True for err in all_errs
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if state.get('errs', 0) & getattr(cwiid, err) != 0 }
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parsed_state['battery'] = round(state.get('battery', 0)/cwiid.BATTERY_MAX, 3)
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parsed_state['rumble'] = bool(state.get('rumble', 0))
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if 'acc' in state:
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parsed_state['acc'] = tuple(int(acc/5)*5 for acc in state['acc'])
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if 'motionplus' in state:
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parsed_state['motionplus'] = {
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'angle_rate': tuple(int(angle/100) for angle
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in state['motionplus']['angle_rate']),
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'low_speed': state['motionplus']['low_speed'],
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}
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return parsed_state
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def close(self):
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if not self._wiimote:
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return
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try:
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self._wiimote.close()
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except:
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pass
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self._wiimote = None
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def run(self):
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super().run()
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self._connection_attempts = 0
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last_state = {}
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last_btn_event_time = 0
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while not self.should_stop():
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try:
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state = self.get_state()
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changed_state = { k: state[k] for k in state.keys()
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if state[k] != last_state.get(k) }
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if changed_state:
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self.bus.post(WiimoteEvent(**changed_state))
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if 'buttons' in changed_state:
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last_btn_event_time = time.time()
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elif last_state and time.time() - \
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last_btn_event_time >= self._inactivity_timeout:
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self.logger.info('Wiimote disconnected upon timeout')
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self.close()
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last_state = state
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time.sleep(0.1)
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except RuntimeError as e:
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if type(e) == RuntimeError and str(e) == 'Error opening wiimote connection':
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if self._connection_attempts == 0:
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self.logger.info('Press 1+2 to pair your WiiMote controller')
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else:
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self.logger.exception(e)
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self.close()
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self._connection_attempts += 1
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# vim:sw=4:ts=4:et:
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