Better handling for the lights blink animation for groups
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parent
d1b9fef740
commit
1f4efbb427
1 changed files with 8 additions and 9 deletions
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@ -617,6 +617,13 @@ class LightHuePlugin(LightPlugin):
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:type treansition_seconds: float
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:type treansition_seconds: float
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"""
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"""
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if groups:
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groups = [g for g in self.bridge.groups if g.name in groups]
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lights = lights or []
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for g in groups:
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lights.extend([l.name for l in g.lights])
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elif not lights:
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lights = self.lights
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def _initialize_light_attrs(lights):
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def _initialize_light_attrs(lights):
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if animation == self.Animation.COLOR_TRANSITION:
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if animation == self.Animation.COLOR_TRANSITION:
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@ -693,7 +700,7 @@ class LightHuePlugin(LightPlugin):
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self.logger.debug('Setting lights to {}'.format(conf))
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self.logger.debug('Setting lights to {}'.format(conf))
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if groups:
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if groups:
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self.bridge.set_group([g.name for f in groups], conf)
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self.bridge.set_group([g.name for g in groups], conf)
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else:
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else:
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self.bridge.set_light(lights.keys(), conf)
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self.bridge.set_light(lights.keys(), conf)
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@ -709,14 +716,6 @@ class LightHuePlugin(LightPlugin):
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self.animation_thread = None
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self.animation_thread = None
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self.redis = None
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self.redis = None
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if groups:
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groups = [g for g in self.bridge.groups if g.name in groups]
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lights = lights or []
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for g in groups:
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lights.extend([l.name for l in g.lights])
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elif not lights:
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lights = self.lights
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self.stop_animation()
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self.stop_animation()
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self.animation_thread = Thread(target=_animate_thread,
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self.animation_thread = Thread(target=_animate_thread,
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name='HueAnimate',
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name='HueAnimate',
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