Support for polyphonic synthetic sounds in sound plugin

This commit is contained in:
Fabio Manganiello 2018-12-23 23:29:52 +01:00
parent 7a5657778e
commit c2cf0b5f74

View file

@ -70,9 +70,6 @@ class Sound(object):
raise RuntimeError('Please specify either a MIDI note or a base ' +
'frequency')
# TODO support for multiple notes/frequencies, either for chords or
# harmonics
if midi_note:
self.midi_note = midi_note
self.frequency = self.note_to_freq(midi_note=midi_note,
@ -151,6 +148,25 @@ class Sound(object):
'duration': duration,
})
@classmethod
def build(cls, *args, **kwargs):
"""
Construct a sound object either from a JSON representation or a
key-value representation
"""
if args:
if isinstance(args[0], cls):
return args[0]
if isinstance(args[0], str):
kwargs = json.loads(args[0])
elif isinstance(args[0], dict):
kwargs = args[0]
if kwargs:
return Sound(**kwargs)
raise RuntimeError('Usage: {}'.format(__doc__))
class SoundPlugin(Plugin):
"""
@ -198,6 +214,8 @@ class SoundPlugin(Plugin):
self.recording_state = RecordingState.STOPPED
self.recording_state_lock = RLock()
self.recording_paused_changed = Event()
self.active_players = {}
self.completed_callback_events = {}
def _get_default_device(self, category):
"""
@ -257,9 +275,43 @@ class SoundPlugin(Plugin):
return devs
def _play_audio_callback(self, q, blocksize, streamtype):
import sounddevice as sd
is_raw_stream = streamtype == sd.RawOutputStream
def audio_callback(outdata, frames, time, status):
if self._get_playback_state() == PlaybackState.STOPPED:
raise sd.CallbackAbort
while self._get_playback_state() == PlaybackState.PAUSED:
self.playback_paused_changed.wait()
assert frames == blocksize
if status.output_underflow:
self.logger.warning('Output underflow: increase blocksize?')
outdata = (b'\x00' if is_raw_stream else 0.) * len(outdata)
return
assert not status
try:
data = q.get_nowait()
except queue.Empty:
self.logger.warning('Buffer is empty: increase buffersize?')
raise sd.CallbackAbort
if len(data) < len(outdata):
outdata[:len(data)] = data
outdata[len(data):] = (b'\x00' if is_raw_stream else 0.) * \
(len(outdata) - len(data))
else:
outdata[:] = data
return audio_callback
@action
def play(self, file=None, sounds=None, device=None, blocksize=None,
def play(self, file=None, sound=None, device=None, blocksize=None,
bufsize=Sound._DEFAULT_BUFSIZE, samplerate=None, channels=None):
"""
Plays a sound file (support formats: wav, raw) or a synthetic sound.
@ -267,20 +319,17 @@ class SoundPlugin(Plugin):
:param file: Sound file path. Specify this if you want to play a file
:type file: str
:param sounds: Sounds to play. Specify this if you want to play
synthetic sounds. TODO: So far only one single-frequency sound is
supported, support for multiple sounds, chords, harmonics and mixed
sounds is ont the way.
:type sounds: list[Sound]. You can initialize it either from a list
:param sound: Sound to play. Specify this if you want to play
synthetic sounds. You can also create polyphonic sounds by just
calling play multple times.
:type sound: Sound. You can initialize it either from a list
of `Sound` objects or from its JSON representation, e.g.:
[
{
"midi_note": 69, # 440 Hz A
"gain": 1.0, # Maximum volume
"duration": 1.0 # 1 second or until release/pause/stop
}
]
:param device: Output device (default: default configured device or
system default audio output if not configured)
@ -302,24 +351,18 @@ class SoundPlugin(Plugin):
:type channels: int
"""
if not file and not sounds:
if not file and not sound:
raise RuntimeError('Please specify either a file to play or a ' +
'list of sound objects')
import sounddevice as sd
if self._get_playback_state() != PlaybackState.STOPPED:
if file:
self.logger.info('Stopping playback before playing')
self.stop_playback()
time.sleep(2)
if blocksize is None:
blocksize = self.output_blocksize
self.playback_paused_changed.clear()
completed_callback_event = Event()
stream_index = None
q = queue.Queue(maxsize=bufsize)
f = None
t = 0.
@ -332,60 +375,20 @@ class SoundPlugin(Plugin):
if device is None:
device = self._get_default_device('output')
def audio_callback(outdata, frames, time, status):
if self._get_playback_state() == PlaybackState.STOPPED:
raise sd.CallbackAbort
while self._get_playback_state() == PlaybackState.PAUSED:
self.playback_paused_changed.wait()
assert frames == blocksize
if status.output_underflow:
self.logger.warning('Output underflow: increase blocksize?')
outdata = (b'\x00' if file else 0.) * len(outdata)
return
assert not status
try:
data = q.get_nowait()
except queue.Empty:
self.logger.warning('Buffer is empty: increase buffersize?')
raise sd.CallbackAbort
if len(data) < len(outdata):
outdata[:len(data)] = data
outdata[len(data):] = (b'\x00' if file else 0.) * \
(len(outdata) - len(data))
# if f:
# raise sd.CallbackStop
else:
outdata[:] = data
try:
if file:
import soundfile as sf
f = sf.SoundFile(file)
if not samplerate:
samplerate = f.samplerate if f else Sound._DEFAULT_SAMPLERATE
if not channels:
channels = f.channels if f else 1
self.start_playback()
self.logger.info('Started playback of {} to device [{}]'.
format(file or sounds, device))
self.logger.info('Starting playback of {} to device [{}]'.
format(file or sound, device))
if sounds:
if isinstance(sounds, str):
sounds = json.loads(sounds)
for i in range(0, len(sounds)):
if isinstance(sounds[i], dict):
sounds[i] = Sound(**(sounds[i]))
if sound:
sound = Sound.build(sound)
# Audio queue pre-fill loop
for _ in range(bufsize):
@ -394,8 +397,6 @@ class SoundPlugin(Plugin):
if not data:
break
else:
# TODO support for multiple sounds or mixed sounds
sound = sounds[0]
blocktime = float(blocksize / samplerate)
next_t = min(t+blocktime, sound.duration) \
if sound.duration is not None else t+blocktime
@ -410,17 +411,19 @@ class SoundPlugin(Plugin):
while self._get_playback_state() == PlaybackState.PAUSED:
self.playback_paused_changed.wait()
if self._get_playback_state() == PlaybackState.STOPPED:
raise sd.CallbackAbort
q.put_nowait(data) # Pre-fill the audio queue
streamtype = sd.RawOutputStream if file else sd.OutputStream
stream = streamtype(samplerate=samplerate, blocksize=blocksize,
device=device, channels=channels,
dtype='float32', callback=audio_callback,
dtype='float32',
callback=self._play_audio_callback(
q=q, blocksize=blocksize,
streamtype=streamtype),
finished_callback=completed_callback_event.set)
stream_index = self.start_playback(stream, completed_callback_event)
with stream:
# Timeout set until we expect all the buffered blocks to
# be consumed
@ -435,8 +438,6 @@ class SoundPlugin(Plugin):
if not data:
break
else:
# TODO support for multiple sounds or mixed sounds
sound = sounds[0]
blocktime = float(blocksize / samplerate)
next_t = min(t+blocktime, sound.duration) \
if sound.duration is not None else t+blocktime
@ -458,8 +459,6 @@ class SoundPlugin(Plugin):
raise e
completed_callback_event.wait()
# if sounds:
# sd.wait()
except queue.Full as e:
self.logger.warning('Playback timeout: audio callback failed?')
finally:
@ -467,7 +466,7 @@ class SoundPlugin(Plugin):
f.close()
f = None
self.stop_playback()
self.stop_playback(stream_index)
@action
@ -503,10 +502,6 @@ class SoundPlugin(Plugin):
import sounddevice as sd
if self._get_recording_state() != RecordingState.STOPPED:
self.stop_recording()
time.sleep(2)
self.recording_paused_changed.clear()
if file:
@ -616,14 +611,6 @@ class SoundPlugin(Plugin):
import sounddevice as sd
if self._get_playback_state() != PlaybackState.STOPPED:
self.stop_playback()
time.sleep(2)
if self._get_recording_state() != RecordingState.STOPPED:
self.stop_recording()
time.sleep(2)
self.playback_paused_changed.clear()
self.recording_paused_changed.clear()
@ -655,16 +642,18 @@ class SoundPlugin(Plugin):
outdata[:] = indata
stream_index = None
try:
import soundfile as sf
import numpy
with sd.Stream(samplerate=sample_rate, channels=channels,
stream = sd.Stream(samplerate=sample_rate, channels=channels,
blocksize=blocksize, latency=latency,
device=(input_device, output_device),
dtype=dtype, callback=audio_callback):
dtype=dtype, callback=audio_callback)
self.start_recording()
self.start_playback()
stream_index = self.start_playback(stream)
self.logger.info('Started recording pass-through from device ' +
'[{}] to device [{}]'.
@ -683,18 +672,64 @@ class SoundPlugin(Plugin):
except queue.Empty as e:
self.logger.warning('Recording timeout: audio callback failed?')
finally:
self.stop_playback()
self.stop_playback(stream_index)
self.stop_recording()
def start_playback(self):
@action
def get_active_players(self):
"""
:returns: A list of active players
"""
return {
i: {
attr: getattr(stream, attr)
for attr in ['active', 'closed', 'stopped', 'blocksize',
'channels', 'cpu_load', 'device', 'dtype',
'latency', 'samplerate', 'samplesize']
if hasattr(stream, attr)
} for i, stream in self.active_players.items()
}
def start_playback(self, stream, completed_callback_event=None):
stream_index = None
with self.playback_state_lock:
self.playback_state = PlaybackState.PLAYING
stream_index = len(self.active_players)
self.active_players[stream_index] = stream
self.completed_callback_events[stream_index] = \
completed_callback_event if completed_callback_event else Event()
self.logger.info('Playback started on stream index {}'.
format(stream_index))
return stream_index
@action
def stop_playback(self):
def stop_playback(self, *streams):
with self.playback_state_lock:
if not streams:
streams = self.active_players.keys()
updated_n_players = len(self.active_players)
completed_callback_events = {}
for i in streams:
if i is None or not (i in self.active_players):
continue
stream = self.active_players[i]
updated_n_players -= 1
if self.completed_callback_events[i]:
completed_callback_events[i] = self.completed_callback_events[i]
if not updated_n_players:
self.playback_state = PlaybackState.STOPPED
for i, event in completed_callback_events.items():
event.wait()
del self.completed_callback_events[i]
del self.active_players[i]
self.logger.info('Playback stopped')
@action
@ -707,8 +742,9 @@ class SoundPlugin(Plugin):
else:
return
self.logger.info('Playback paused state toggled')
self.playback_paused_changed.set()
self.logger.info('Playback ' + ('paused' if self.playback_state ==
PlaybackState.PAUSED else 'playing'))
def start_recording(self):
with self.recording_state_lock: