Snort_AIPreproc/htdocs/js/dracula_graph.js

409 lines
15 KiB
JavaScript

/*
* Dracula Graph Layout and Drawing Framework 0.0.3alpha
* (c) 2010 Philipp Strathausen <strathausen@gmail.com>, http://strathausen.eu
*
* based on the Graph JavaScript framework, version 0.0.1
* (c) 2006 Aslak Hellesoy <aslak.hellesoy@gmail.com>
* (c) 2006 Dave Hoover <dave.hoover@gmail.com>
*
* Ported from Graph::Layouter::Spring in
* http://search.cpan.org/~pasky/Graph-Layderer-0.02/
* The algorithm is based on a spring-style layouter of a Java-based social
* network tracker PieSpy written by Paul Mutton E<lt>paul@jibble.orgE<gt>.
*
* This code is freely distributable under the terms of an MIT-style license.
* For details, see the Graph web site: http://dev.buildpatternd.com/trac
*
* Links:
*
* Graph Dracula JavaScript Framework:
* http://graphdracula.net
*
* Demo of the original applet:
* http://redsquirrel.com/dave/work/webdep/
*
* Mirrored original source code at snipplr:
* http://snipplr.com/view/1950/graph-javascript-framework-version-001/
*
* Original usage example:
* http://ajaxian.com/archives/new-javascriptcanvas-graph-library
*
/*--------------------------------------------------------------------------*/
/*
* Graph
*/
var Graph = function() {
this.nodes = [];
this.nodelist = []; // nodes by index number, only used once TODO use only one node container
this.edges = [];
this.snapshots = []; // previous graph states
};
Graph.prototype = {
/*
* add a node
* @id the node's ID (string or number)
* @content (optional, dictionary) can contain any information that is
* being interpreted by the layout algorithm or the graph
* representation
*/
addNode: function(id, content) {
/* testing if node is already existing in the graph */
if(this.nodes[id] == undefined) {
this.nodes[id] = new Graph.Node(id, content || {"id" : id}); /* nodes indexed by node id */
this.nodelist.push(this.nodes[id]); /* node list indexed by numbers */
}
return this.nodes[id];
},
// TODO rename style to content
addEdge: function(source, target, style) {
var s = this.addNode(source);
var t = this.addNode(target);
var edge = { source: s, target: t, style: style, weight: style&&style.weight||1 }; // TODO tidy up here
s.edges.push(edge);
this.edges.push(edge);
/* add an edge back if graph undirected */
if(!style || !style.directed) {
var backedge = { source: t, target: s, style: style, weight : style&&style.weight||1, backedge : edge }; // TODO tidy up here
this.edges.push(backedge);
t.edges.push(backedge);
}
},
/*
* Preserve a copy of the graph state (nodes, positions, ...)
* @comment a comment describing the state
* @about a list with objects to be marked as significant in this state (TODO)
*/
snapShot: function(comment, about) {
// TODO get rid of the jQuery plugin dependence just for the deep copying
var graph = new Graph();
jQuery.extend(true, graph.nodes, this.nodes);
jQuery.extend(true, graph.nodelist, this.nodelist);
jQuery.extend(true, graph.edges, this.edges);
graph.snapShot = null;
this.snapshots.push({comment: comment, graph: graph});
}
};
/*
* Node
*/
Graph.Node = function(id, value){
value.id = id;
value.edges = [];
return value;
};
Graph.Node.prototype = {
};
/*
* Renderer base class
*/
Graph.Renderer = {};
/*
* Renderer implementation using RaphaelJS
*/
Graph.Renderer.Raphael = function(element, graph, width, height) {
this.width = width||400;
this.height = height||400;
var selfRef = this;
this.r = Raphael(element, this.width, this.height);
this.radius = 40; /* max dimension of a node */
this.graph = graph;
this.mouse_in = false;
/* TODO default node rendering function */
if(!this.graph.render) {
this.graph.render = function() {
return;
}
}
/*
* Dragging
*/
this.isDrag = false;
this.dragger = function (e) {
this.dx = e.clientX;
this.dy = e.clientY;
selfRef.isDrag = this;
this.set && this.set.animate({"fill-opacity": .1}, 200) && this.set.toFront();
e.preventDefault && e.preventDefault();
};
document.onmousemove = function (e) {
e = e || window.event;
if (selfRef.isDrag) {
var bBox = selfRef.isDrag.set.getBBox();
// TODO round the coordinates here (eg. for proper image representation)
var newX = e.clientX - selfRef.isDrag.dx + (bBox.x + bBox.width / 2);
var newY = e.clientY - selfRef.isDrag.dy + (bBox.y + bBox.height / 2);
/* prevent shapes from being dragged out of the canvas */
var clientX = e.clientX - (newX < 20 ? newX - 20 : newX > selfRef.width - 20 ? newX - selfRef.width + 20 : 0);
var clientY = e.clientY - (newY < 20 ? newY - 20 : newY > selfRef.height - 20 ? newY - selfRef.height + 20 : 0);
selfRef.isDrag.set.translate(clientX - selfRef.isDrag.dx, clientY - selfRef.isDrag.dy);
for (var i in selfRef.graph.edges) {
selfRef.graph.edges[i].connection && selfRef.graph.edges[i].connection.draw();
}
//selfRef.r.safari();
selfRef.isDrag.dx = clientX;
selfRef.isDrag.dy = clientY;
}
};
document.onmouseup = function () {
selfRef.isDrag && selfRef.isDrag.set.animate({"fill-opacity": .6}, 500);
selfRef.isDrag = false;
};
};
Graph.Renderer.Raphael.prototype = {
translate: function(point) {
return [
Math.round((point[0] - this.graph.layoutMinX) * this.factorX + this.radius),
Math.round((point[1] - this.graph.layoutMinY) * this.factorY + this.radius)
];
},
rotate: function(point, length, angle) {
var dx = length * Math.cos(angle);
var dy = length * Math.sin(angle);
return [point[0]+dx, point[1]+dy];
},
draw: function() {
this.factorX = (this.width - 2 * this.radius) / (this.graph.layoutMaxX - this.graph.layoutMinX);
this.factorY = (this.height - 2 * this.radius) / (this.graph.layoutMaxY - this.graph.layoutMinY);
for (i in this.graph.nodes) {
this.drawNode(this.graph.nodes[i]);
}
for (var i = 0; i < this.graph.edges.length; i++) {
this.drawEdge(this.graph.edges[i]);
}
},
drawNode: function(node) {
var point = this.translate([node.layoutPosX, node.layoutPosY]);
node.point = point;
/* if node has already been drawn, move the nodes */
if(node.shape) {
var oBBox = node.shape.getBBox();
var opoint = [ oBBox.x + Math.round(oBBox.width / 2) , oBBox.y + Math.round(oBBox.height / 2) ];
node.shape.translate(point[0]-opoint[0], point[1]-opoint[1]);
this.r.safari();
return;
}/* else, draw new nodes */
var shape;
/* if a node renderer function is provided by the user, then use it */
if(node.render) {
shape = node.render(this.r, node);
/* or check for an ajax representation of the nodes */
} else if(node.shape) {
// TODO ajax representation
/* the default node drawing */
} else {
var color = Raphael.getColor();
shape = this.r.set().
push(this.r.ellipse(point[0], point[1], 30, 20).attr({fill: color, stroke: color, "stroke-width": 2,
/* Added by BlackLight */
"id": "alert" + node.id})).
push(this.r.text(point[0], point[1] + 30, node.label || node.id));
}
shape.attr({"fill-opacity": .6});
/* reference to the node an element belongs to, needed for dragging all elements of a node */
shape.items.forEach(function(item){ item.set = shape; item.node.style.cursor = "move"; });
shape.mousedown(this.dragger);
node.shape = shape;
},
drawEdge: function(edge) {
/* if this edge already exists the other way around and is undirected */
if(edge.backedge)
return;
/* if edge already has been drawn, only refresh the edge */
edge.connection && edge.connection.draw();
if(!edge.connection) {
edge.style && edge.style.callback && edge.style.callback(edge);//TODO move this somewhere else
edge.connection = this.r.connection(edge.source.shape, edge.target.shape, edge.style);
}
}
};
Graph.Layout = {};
Graph.Layout.Spring = function(graph) {
this.graph = graph;
this.iterations = 500;
this.maxRepulsiveForceDistance = 6;
this.k = 2;
this.c = 0.01;
this.maxVertexMovement = 0.5;
};
Graph.Layout.Spring.prototype = {
layout: function() {
this.layoutPrepare();
for (var i = 0; i < this.iterations; i++) {
this.layoutIteration();
}
this.layoutCalcBounds();
},
layoutPrepare: function() {
for (i in this.graph.nodes) {
var node = this.graph.nodes[i];
node.layoutPosX = 0;
node.layoutPosY = 0;
node.layoutForceX = 0;
node.layoutForceY = 0;
}
},
layoutCalcBounds: function() {
var minx = Infinity, maxx = -Infinity, miny = Infinity, maxy = -Infinity;
for (i in this.graph.nodes) {
var x = this.graph.nodes[i].layoutPosX;
var y = this.graph.nodes[i].layoutPosY;
if(x > maxx) maxx = x;
if(x < minx) minx = x;
if(y > maxy) maxy = y;
if(y < miny) miny = y;
}
this.graph.layoutMinX = minx;
this.graph.layoutMaxX = maxx;
this.graph.layoutMinY = miny;
this.graph.layoutMaxY = maxy;
},
layoutIteration: function() {
// Forces on nodes due to node-node repulsions
for (var i = 0; i < this.graph.nodelist.length; i++) {
var node1 = this.graph.nodelist[i];
for (var j = i + 1; j < this.graph.nodelist.length; j++) {
var node2 = this.graph.nodelist[j];
this.layoutRepulsive(node1, node2);
}
}
// Forces on nodes due to edge attractions
for (var i = 0; i < this.graph.edges.length; i++) {
var edge = this.graph.edges[i];
this.layoutAttractive(edge);
}
// Move by the given force
for (i in this.graph.nodes) {
var node = this.graph.nodes[i];
var xmove = this.c * node.layoutForceX;
var ymove = this.c * node.layoutForceY;
var max = this.maxVertexMovement;
if(xmove > max) xmove = max;
if(xmove < -max) xmove = -max;
if(ymove > max) ymove = max;
if(ymove < -max) ymove = -max;
node.layoutPosX += xmove;
node.layoutPosY += ymove;
node.layoutForceX = 0;
node.layoutForceY = 0;
}
},
layoutRepulsive: function(node1, node2) {
var dx = node2.layoutPosX - node1.layoutPosX;
var dy = node2.layoutPosY - node1.layoutPosY;
var d2 = dx * dx + dy * dy;
if(d2 < 0.01) {
dx = 0.1 * Math.random() + 0.1;
dy = 0.1 * Math.random() + 0.1;
var d2 = dx * dx + dy * dy;
}
var d = Math.sqrt(d2);
if(d < this.maxRepulsiveForceDistance) {
var repulsiveForce = this.k * this.k / d;
node2.layoutForceX += repulsiveForce * dx / d;
node2.layoutForceY += repulsiveForce * dy / d;
node1.layoutForceX -= repulsiveForce * dx / d;
node1.layoutForceY -= repulsiveForce * dy / d;
}
},
layoutAttractive: function(edge) {
var node1 = edge.source;
var node2 = edge.target;
var dx = node2.layoutPosX - node1.layoutPosX;
var dy = node2.layoutPosY - node1.layoutPosY;
var d2 = dx * dx + dy * dy;
if(d2 < 0.01) {
dx = 0.1 * Math.random() + 0.1;
dy = 0.1 * Math.random() + 0.1;
var d2 = dx * dx + dy * dy;
}
var d = Math.sqrt(d2);
if(d > this.maxRepulsiveForceDistance) {
d = this.maxRepulsiveForceDistance;
d2 = d * d;
}
var attractiveForce = (d2 - this.k * this.k) / this.k;
if(edge.attraction == undefined) edge.attraction = 1;
attractiveForce *= Math.log(edge.attraction) * 0.5 + 1;
node2.layoutForceX -= attractiveForce * dx / d;
node2.layoutForceY -= attractiveForce * dy / d;
node1.layoutForceX += attractiveForce * dx / d;
node1.layoutForceY += attractiveForce * dy / d;
}
};
/*
* usefull JavaScript extensions,
*/
//Array.prototype.forEach = function(f) {
// var l = this.length;
// for( var i = 0; i < l; i++) f(this[i]);
//};
function log(a) {console.log&&console.log(a);}
// this will eventually mess up array usage with for-in-loops
//Array.prototype.onEach = function(f, arg) {
// var l = this.length;
// for( var i = 0; i < l; i++) this[i][f]( arg );
//}
/*
* Raphael Tooltip Plugin
* - attaches an element as a tooltip to another element
*
* Usage example, adding a rectangle as a tooltip to a circle:
*
* paper.circle(100,100,10).tooltip(paper.rect(0,0,20,30));
*
* If you want to use more shapes, you'll have to put them into a set.
*
*/
Raphael.el.tooltip = function (tp) {
this.tp = tp;
this.tp.o = {x: 0, y: 0};
this.tp.hide();
this.hover(
function(event){
this.mousemove(function(event){
this.tp.translate(event.clientX -
this.tp.o.x,event.clientY - this.tp.o.y);
this.tp.o = {x: event.clientX, y: event.clientY};
});
this.tp.show().toFront();
},
function(event){
this.tp.hide();
this.unmousemove();
});
return this;
};