mirror of
https://github.com/BlackLight/Snort_AIPreproc.git
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408 lines
15 KiB
JavaScript
408 lines
15 KiB
JavaScript
/*
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* Dracula Graph Layout and Drawing Framework 0.0.3alpha
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* (c) 2010 Philipp Strathausen <strathausen@gmail.com>, http://strathausen.eu
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*
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* based on the Graph JavaScript framework, version 0.0.1
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* (c) 2006 Aslak Hellesoy <aslak.hellesoy@gmail.com>
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* (c) 2006 Dave Hoover <dave.hoover@gmail.com>
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*
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* Ported from Graph::Layouter::Spring in
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* http://search.cpan.org/~pasky/Graph-Layderer-0.02/
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* The algorithm is based on a spring-style layouter of a Java-based social
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* network tracker PieSpy written by Paul Mutton E<lt>paul@jibble.orgE<gt>.
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*
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* This code is freely distributable under the terms of an MIT-style license.
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* For details, see the Graph web site: http://dev.buildpatternd.com/trac
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*
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* Links:
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*
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* Graph Dracula JavaScript Framework:
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* http://graphdracula.net
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*
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* Demo of the original applet:
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* http://redsquirrel.com/dave/work/webdep/
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*
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* Mirrored original source code at snipplr:
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* http://snipplr.com/view/1950/graph-javascript-framework-version-001/
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*
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* Original usage example:
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* http://ajaxian.com/archives/new-javascriptcanvas-graph-library
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*
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/*--------------------------------------------------------------------------*/
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/*
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* Graph
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*/
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var Graph = function() {
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this.nodes = [];
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this.nodelist = []; // nodes by index number, only used once TODO use only one node container
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this.edges = [];
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this.snapshots = []; // previous graph states
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};
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Graph.prototype = {
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/*
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* add a node
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* @id the node's ID (string or number)
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* @content (optional, dictionary) can contain any information that is
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* being interpreted by the layout algorithm or the graph
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* representation
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*/
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addNode: function(id, content) {
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/* testing if node is already existing in the graph */
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if(this.nodes[id] == undefined) {
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this.nodes[id] = new Graph.Node(id, content || {"id" : id}); /* nodes indexed by node id */
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this.nodelist.push(this.nodes[id]); /* node list indexed by numbers */
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}
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return this.nodes[id];
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},
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// TODO rename style to content
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addEdge: function(source, target, style) {
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var s = this.addNode(source);
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var t = this.addNode(target);
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var edge = { source: s, target: t, style: style, weight: style&&style.weight||1 }; // TODO tidy up here
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s.edges.push(edge);
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this.edges.push(edge);
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/* add an edge back if graph undirected */
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if(!style || !style.directed) {
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var backedge = { source: t, target: s, style: style, weight : style&&style.weight||1, backedge : edge }; // TODO tidy up here
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this.edges.push(backedge);
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t.edges.push(backedge);
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}
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},
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/*
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* Preserve a copy of the graph state (nodes, positions, ...)
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* @comment a comment describing the state
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* @about a list with objects to be marked as significant in this state (TODO)
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*/
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snapShot: function(comment, about) {
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// TODO get rid of the jQuery plugin dependence just for the deep copying
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var graph = new Graph();
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jQuery.extend(true, graph.nodes, this.nodes);
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jQuery.extend(true, graph.nodelist, this.nodelist);
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jQuery.extend(true, graph.edges, this.edges);
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graph.snapShot = null;
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this.snapshots.push({comment: comment, graph: graph});
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}
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};
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/*
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* Node
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*/
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Graph.Node = function(id, value){
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value.id = id;
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value.edges = [];
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return value;
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};
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Graph.Node.prototype = {
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};
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/*
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* Renderer base class
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*/
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Graph.Renderer = {};
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/*
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* Renderer implementation using RaphaelJS
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*/
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Graph.Renderer.Raphael = function(element, graph, width, height) {
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this.width = width||400;
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this.height = height||400;
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var selfRef = this;
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this.r = Raphael(element, this.width, this.height);
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this.radius = 40; /* max dimension of a node */
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this.graph = graph;
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this.mouse_in = false;
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/* TODO default node rendering function */
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if(!this.graph.render) {
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this.graph.render = function() {
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return;
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}
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}
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/*
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* Dragging
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*/
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this.isDrag = false;
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this.dragger = function (e) {
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this.dx = e.clientX;
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this.dy = e.clientY;
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selfRef.isDrag = this;
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this.set && this.set.animate({"fill-opacity": .1}, 200) && this.set.toFront();
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e.preventDefault && e.preventDefault();
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};
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document.onmousemove = function (e) {
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e = e || window.event;
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if (selfRef.isDrag) {
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var bBox = selfRef.isDrag.set.getBBox();
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// TODO round the coordinates here (eg. for proper image representation)
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var newX = e.clientX - selfRef.isDrag.dx + (bBox.x + bBox.width / 2);
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var newY = e.clientY - selfRef.isDrag.dy + (bBox.y + bBox.height / 2);
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/* prevent shapes from being dragged out of the canvas */
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var clientX = e.clientX - (newX < 20 ? newX - 20 : newX > selfRef.width - 20 ? newX - selfRef.width + 20 : 0);
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var clientY = e.clientY - (newY < 20 ? newY - 20 : newY > selfRef.height - 20 ? newY - selfRef.height + 20 : 0);
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selfRef.isDrag.set.translate(clientX - selfRef.isDrag.dx, clientY - selfRef.isDrag.dy);
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for (var i in selfRef.graph.edges) {
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selfRef.graph.edges[i].connection && selfRef.graph.edges[i].connection.draw();
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}
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//selfRef.r.safari();
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selfRef.isDrag.dx = clientX;
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selfRef.isDrag.dy = clientY;
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}
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};
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document.onmouseup = function () {
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selfRef.isDrag && selfRef.isDrag.set.animate({"fill-opacity": .6}, 500);
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selfRef.isDrag = false;
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};
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};
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Graph.Renderer.Raphael.prototype = {
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translate: function(point) {
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return [
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Math.round((point[0] - this.graph.layoutMinX) * this.factorX + this.radius),
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Math.round((point[1] - this.graph.layoutMinY) * this.factorY + this.radius)
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];
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},
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rotate: function(point, length, angle) {
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var dx = length * Math.cos(angle);
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var dy = length * Math.sin(angle);
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return [point[0]+dx, point[1]+dy];
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},
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draw: function() {
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this.factorX = (this.width - 2 * this.radius) / (this.graph.layoutMaxX - this.graph.layoutMinX);
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this.factorY = (this.height - 2 * this.radius) / (this.graph.layoutMaxY - this.graph.layoutMinY);
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for (i in this.graph.nodes) {
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this.drawNode(this.graph.nodes[i]);
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}
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for (var i = 0; i < this.graph.edges.length; i++) {
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this.drawEdge(this.graph.edges[i]);
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}
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},
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drawNode: function(node) {
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var point = this.translate([node.layoutPosX, node.layoutPosY]);
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node.point = point;
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/* if node has already been drawn, move the nodes */
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if(node.shape) {
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var oBBox = node.shape.getBBox();
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var opoint = [ oBBox.x + Math.round(oBBox.width / 2) , oBBox.y + Math.round(oBBox.height / 2) ];
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node.shape.translate(point[0]-opoint[0], point[1]-opoint[1]);
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this.r.safari();
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return;
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}/* else, draw new nodes */
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var shape;
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/* if a node renderer function is provided by the user, then use it */
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if(node.render) {
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shape = node.render(this.r, node);
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/* or check for an ajax representation of the nodes */
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} else if(node.shape) {
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// TODO ajax representation
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/* the default node drawing */
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} else {
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var color = Raphael.getColor();
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shape = this.r.set().
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push(this.r.ellipse(point[0], point[1], 30, 20).attr({fill: color, stroke: color, "stroke-width": 2,
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/* Added by BlackLight */
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"id": "alert" + node.id})).
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push(this.r.text(point[0], point[1] + 30, node.label || node.id));
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}
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shape.attr({"fill-opacity": .6});
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/* reference to the node an element belongs to, needed for dragging all elements of a node */
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shape.items.forEach(function(item){ item.set = shape; item.node.style.cursor = "move"; });
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shape.mousedown(this.dragger);
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node.shape = shape;
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},
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drawEdge: function(edge) {
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/* if this edge already exists the other way around and is undirected */
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if(edge.backedge)
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return;
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/* if edge already has been drawn, only refresh the edge */
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edge.connection && edge.connection.draw();
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if(!edge.connection) {
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edge.style && edge.style.callback && edge.style.callback(edge);//TODO move this somewhere else
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edge.connection = this.r.connection(edge.source.shape, edge.target.shape, edge.style);
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}
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}
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};
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Graph.Layout = {};
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Graph.Layout.Spring = function(graph) {
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this.graph = graph;
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this.iterations = 500;
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this.maxRepulsiveForceDistance = 6;
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this.k = 2;
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this.c = 0.01;
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this.maxVertexMovement = 0.5;
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};
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Graph.Layout.Spring.prototype = {
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layout: function() {
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this.layoutPrepare();
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for (var i = 0; i < this.iterations; i++) {
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this.layoutIteration();
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}
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this.layoutCalcBounds();
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},
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layoutPrepare: function() {
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for (i in this.graph.nodes) {
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var node = this.graph.nodes[i];
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node.layoutPosX = 0;
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node.layoutPosY = 0;
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node.layoutForceX = 0;
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node.layoutForceY = 0;
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}
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},
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layoutCalcBounds: function() {
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var minx = Infinity, maxx = -Infinity, miny = Infinity, maxy = -Infinity;
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for (i in this.graph.nodes) {
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var x = this.graph.nodes[i].layoutPosX;
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var y = this.graph.nodes[i].layoutPosY;
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if(x > maxx) maxx = x;
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if(x < minx) minx = x;
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if(y > maxy) maxy = y;
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if(y < miny) miny = y;
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}
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this.graph.layoutMinX = minx;
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this.graph.layoutMaxX = maxx;
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this.graph.layoutMinY = miny;
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this.graph.layoutMaxY = maxy;
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},
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layoutIteration: function() {
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// Forces on nodes due to node-node repulsions
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for (var i = 0; i < this.graph.nodelist.length; i++) {
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var node1 = this.graph.nodelist[i];
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for (var j = i + 1; j < this.graph.nodelist.length; j++) {
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var node2 = this.graph.nodelist[j];
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this.layoutRepulsive(node1, node2);
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}
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}
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// Forces on nodes due to edge attractions
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for (var i = 0; i < this.graph.edges.length; i++) {
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var edge = this.graph.edges[i];
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this.layoutAttractive(edge);
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}
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// Move by the given force
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for (i in this.graph.nodes) {
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var node = this.graph.nodes[i];
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var xmove = this.c * node.layoutForceX;
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var ymove = this.c * node.layoutForceY;
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var max = this.maxVertexMovement;
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if(xmove > max) xmove = max;
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if(xmove < -max) xmove = -max;
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if(ymove > max) ymove = max;
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if(ymove < -max) ymove = -max;
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node.layoutPosX += xmove;
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node.layoutPosY += ymove;
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node.layoutForceX = 0;
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node.layoutForceY = 0;
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}
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},
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layoutRepulsive: function(node1, node2) {
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var dx = node2.layoutPosX - node1.layoutPosX;
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var dy = node2.layoutPosY - node1.layoutPosY;
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var d2 = dx * dx + dy * dy;
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if(d2 < 0.01) {
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dx = 0.1 * Math.random() + 0.1;
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dy = 0.1 * Math.random() + 0.1;
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var d2 = dx * dx + dy * dy;
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}
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var d = Math.sqrt(d2);
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if(d < this.maxRepulsiveForceDistance) {
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var repulsiveForce = this.k * this.k / d;
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node2.layoutForceX += repulsiveForce * dx / d;
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node2.layoutForceY += repulsiveForce * dy / d;
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node1.layoutForceX -= repulsiveForce * dx / d;
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node1.layoutForceY -= repulsiveForce * dy / d;
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}
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},
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layoutAttractive: function(edge) {
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var node1 = edge.source;
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var node2 = edge.target;
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var dx = node2.layoutPosX - node1.layoutPosX;
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var dy = node2.layoutPosY - node1.layoutPosY;
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var d2 = dx * dx + dy * dy;
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if(d2 < 0.01) {
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dx = 0.1 * Math.random() + 0.1;
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dy = 0.1 * Math.random() + 0.1;
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var d2 = dx * dx + dy * dy;
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}
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var d = Math.sqrt(d2);
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if(d > this.maxRepulsiveForceDistance) {
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d = this.maxRepulsiveForceDistance;
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d2 = d * d;
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}
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var attractiveForce = (d2 - this.k * this.k) / this.k;
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if(edge.attraction == undefined) edge.attraction = 1;
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attractiveForce *= Math.log(edge.attraction) * 0.5 + 1;
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node2.layoutForceX -= attractiveForce * dx / d;
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node2.layoutForceY -= attractiveForce * dy / d;
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node1.layoutForceX += attractiveForce * dx / d;
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node1.layoutForceY += attractiveForce * dy / d;
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}
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};
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/*
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* usefull JavaScript extensions,
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*/
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//Array.prototype.forEach = function(f) {
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// var l = this.length;
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// for( var i = 0; i < l; i++) f(this[i]);
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//};
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function log(a) {console.log&&console.log(a);}
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// this will eventually mess up array usage with for-in-loops
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//Array.prototype.onEach = function(f, arg) {
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// var l = this.length;
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// for( var i = 0; i < l; i++) this[i][f]( arg );
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//}
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/*
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* Raphael Tooltip Plugin
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* - attaches an element as a tooltip to another element
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*
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* Usage example, adding a rectangle as a tooltip to a circle:
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*
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* paper.circle(100,100,10).tooltip(paper.rect(0,0,20,30));
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*
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* If you want to use more shapes, you'll have to put them into a set.
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*
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*/
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Raphael.el.tooltip = function (tp) {
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this.tp = tp;
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this.tp.o = {x: 0, y: 0};
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this.tp.hide();
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this.hover(
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function(event){
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this.mousemove(function(event){
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this.tp.translate(event.clientX -
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this.tp.o.x,event.clientY - this.tp.o.y);
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this.tp.o = {x: event.clientX, y: event.clientY};
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});
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this.tp.show().toFront();
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},
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function(event){
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this.tp.hide();
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this.unmousemove();
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});
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return this;
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};
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