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266 lines
9.6 KiB
JavaScript
266 lines
9.6 KiB
JavaScript
// seedrandom.js
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// Author: David Bau 3/11/2010
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//
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// Defines a method Math.seedrandom() that, when called, substitutes
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// an explicitly seeded RC4-based algorithm for Math.random(). Also
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// supports automatic seeding from local or network sources of entropy.
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//
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// Usage:
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//
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// <script src=http://davidbau.com/encode/seedrandom-min.js></script>
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//
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// Math.seedrandom('yipee'); Sets Math.random to a function that is
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// initialized using the given explicit seed.
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//
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// Math.seedrandom(); Sets Math.random to a function that is
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// seeded using the current time, dom state,
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// and other accumulated local entropy.
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// The generated seed string is returned.
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//
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// Math.seedrandom('yowza', true);
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// Seeds using the given explicit seed mixed
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// together with accumulated entropy.
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//
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// <script src="http://bit.ly/srandom-512"></script>
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// Seeds using physical random bits downloaded
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// from random.org.
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//
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// Examples:
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//
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// Math.seedrandom("hello"); // Use "hello" as the seed.
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// document.write(Math.random()); // Always 0.5463663768140734
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// document.write(Math.random()); // Always 0.43973793770592234
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// var rng1 = Math.random; // Remember the current prng.
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//
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// var autoseed = Math.seedrandom(); // New prng with an automatic seed.
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// document.write(Math.random()); // Pretty much unpredictable.
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//
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// Math.random = rng1; // Continue "hello" prng sequence.
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// document.write(Math.random()); // Always 0.554769432473455
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//
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// Math.seedrandom(autoseed); // Restart at the previous seed.
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// document.write(Math.random()); // Repeat the 'unpredictable' value.
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//
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// Notes:
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//
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// Each time seedrandom('arg') is called, entropy from the passed seed
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// is accumulated in a pool to help generate future seeds for the
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// zero-argument form of Math.seedrandom, so entropy can be injected over
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// time by calling seedrandom with explicit data repeatedly.
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//
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// On speed - This javascript implementation of Math.random() is about
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// 3-10x slower than the built-in Math.random() because it is not native
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// code, but this is typically fast enough anyway. Seeding is more expensive,
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// especially if you use auto-seeding. Some details (timings on Chrome 4):
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//
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// Our Math.random() - avg less than 0.002 milliseconds per call
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// seedrandom('explicit') - avg less than 0.5 milliseconds per call
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// seedrandom('explicit', true) - avg less than 2 milliseconds per call
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// seedrandom() - avg about 38 milliseconds per call
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//
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// LICENSE (BSD):
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//
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// Copyright 2010 David Bau, all rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// 1. Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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//
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// 2. Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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//
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// 3. Neither the name of this module nor the names of its contributors may
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// be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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/**
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* All code is in an anonymous closure to keep the global namespace clean.
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*
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* @param {number=} overflow
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* @param {number=} startdenom
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*/
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(function (pool, math, width, chunks, significance, overflow, startdenom) {
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//
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// seedrandom()
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// This is the seedrandom function described above.
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//
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math['seedrandom'] = function seedrandom(seed, use_entropy) {
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var key = [];
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var arc4;
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// Flatten the seed string or build one from local entropy if needed.
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seed = mixkey(flatten(
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use_entropy ? [seed, pool] :
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arguments.length ? seed :
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[new Date().getTime(), pool, window], 3), key);
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// Use the seed to initialize an ARC4 generator.
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arc4 = new ARC4(key);
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// Mix the randomness into accumulated entropy.
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mixkey(arc4.S, pool);
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// Override Math.random
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// This function returns a random double in [0, 1) that contains
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// randomness in every bit of the mantissa of the IEEE 754 value.
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math['random'] = function random() { // Closure to return a random double:
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var n = arc4.g(chunks); // Start with a numerator n < 2 ^ 48
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var d = startdenom; // and denominator d = 2 ^ 48.
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var x = 0; // and no 'extra last byte'.
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while (n < significance) { // Fill up all significant digits by
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n = (n + x) * width; // shifting numerator and
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d *= width; // denominator and generating a
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x = arc4.g(1); // new least-significant-byte.
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}
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while (n >= overflow) { // To avoid rounding up, before adding
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n /= 2; // last byte, shift everything
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d /= 2; // right using integer math until
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x >>>= 1; // we have exactly the desired bits.
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}
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return (n + x) / d; // Form the number within [0, 1).
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};
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// Return the seed that was used
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return seed;
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};
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//
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// ARC4
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//
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// An ARC4 implementation. The constructor takes a key in the form of
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// an array of at most (width) integers that should be 0 <= x < (width).
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//
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// The g(count) method returns a pseudorandom integer that concatenates
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// the next (count) outputs from ARC4. Its return value is a number x
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// that is in the range 0 <= x < (width ^ count).
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//
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/** @constructor */
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function ARC4(key) {
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var t, u, me = this, keylen = key.length;
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var i = 0, j = me.i = me.j = me.m = 0;
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me.S = [];
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me.c = [];
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// The empty key [] is treated as [0].
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if (!keylen) { key = [keylen++]; }
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// Set up S using the standard key scheduling algorithm.
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while (i < width) { me.S[i] = i++; }
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for (i = 0; i < width; i++) {
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t = me.S[i];
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j = lowbits(j + t + key[i % keylen]);
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u = me.S[j];
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me.S[i] = u;
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me.S[j] = t;
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}
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// The "g" method returns the next (count) outputs as one number.
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me.g = function getnext(count) {
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var s = me.S;
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var i = lowbits(me.i + 1); var t = s[i];
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var j = lowbits(me.j + t); var u = s[j];
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s[i] = u;
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s[j] = t;
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var r = s[lowbits(t + u)];
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while (--count) {
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i = lowbits(i + 1); t = s[i];
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j = lowbits(j + t); u = s[j];
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s[i] = u;
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s[j] = t;
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r = r * width + s[lowbits(t + u)];
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}
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me.i = i;
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me.j = j;
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return r;
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};
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// For robust unpredictability discard an initial batch of values.
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// See http://www.rsa.com/rsalabs/node.asp?id=2009
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me.g(width);
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}
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//
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// flatten()
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// Converts an object tree to nested arrays of strings.
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//
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/** @param {Object=} result
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* @param {string=} prop */
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function flatten(obj, depth, result, prop) {
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result = [];
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if (depth && typeof(obj) == 'object') {
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for (prop in obj) {
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if (prop.indexOf('S') < 5) { // Avoid FF3 bug (local/sessionStorage)
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try { result.push(flatten(obj[prop], depth - 1)); } catch (e) {}
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}
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}
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}
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return result.length ? result : '' + obj;
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}
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//
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// mixkey()
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// Mixes a string seed into a key that is an array of integers, and
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// returns a shortened string seed that is equivalent to the result key.
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//
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/** @param {number=} smear
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* @param {number=} j */
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function mixkey(seed, key, smear, j) {
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seed += ''; // Ensure the seed is a string
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smear = 0;
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for (j = 0; j < seed.length; j++) {
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key[lowbits(j)] =
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lowbits((smear ^= key[lowbits(j)] * 19) + seed.charCodeAt(j));
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}
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seed = '';
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for (j in key) { seed += String.fromCharCode(key[j]); }
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return seed;
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}
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//
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// lowbits()
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// A quick "n mod width" for width a power of 2.
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//
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function lowbits(n) { return n & (width - 1); }
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//
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// The following constants are related to IEEE 754 limits.
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//
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startdenom = math.pow(width, chunks);
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significance = math.pow(2, significance);
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overflow = significance * 2;
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//
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// When seedrandom.js is loaded, we immediately mix a few bits
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// from the built-in RNG into the entropy pool. Because we do
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// not want to intefere with determinstic PRNG state later,
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// seedrandom will not call math.random on its own again after
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// initialization.
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//
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mixkey(math.random(), pool);
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// End anonymous scope, and pass initial values.
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})(
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[], // pool: entropy pool starts empty
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Math, // math: package containing random, pow, and seedrandom
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256, // width: each RC4 output is 0 <= x < 256
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6, // chunks: at least six RC4 outputs for each double
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52 // significance: there are 52 significant digits in a double
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);
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