Do not process EntityUpdateEvents only in case of payload changes

The UI relies on these events upon refresh to detect if a device is
still reacheable. Therefore, we shouldn't mask them if we don't detect
any changes with the current entity configuration/state.
This commit is contained in:
Fabio Manganiello 2022-04-12 00:41:20 +02:00
parent 72617b4b75
commit 2aa8778078
Signed by: blacklight
GPG key ID: D90FBA7F76362774

View file

@ -87,20 +87,14 @@ class EntitiesEngine(Thread):
(entity.name, entity.plugin)
] = e
def _entity_has_changes(self, new_entity: Entity) -> bool:
def _populate_entity_id_from_cache(self, new_entity: Entity):
with self._entities_cache_lock:
cached_entity = self._get_cached_entity(new_entity)
if cached_entity:
if cached_entity.get('id'):
new_entity.id = cached_entity['id']
if cached_entity == self._cache_repr(new_entity):
return False
if cached_entity and cached_entity.get('id'):
new_entity.id = cached_entity['id']
if new_entity.id:
self._cache_entities(new_entity)
return True
def _init_entities_cache(self):
with self._get_db().get_session() as session:
entities = session.query(Entity).all()
@ -113,7 +107,8 @@ class EntitiesEngine(Thread):
self.logger.info('Entities cache initialized')
def _process_event(self, entity: Entity):
if self._entity_has_changes(entity) and entity.id:
self._populate_entity_id_from_cache(entity)
if entity.id:
get_bus().post(EntityUpdateEvent(entity=entity))
def post(self, *entities: Entity):