Use a threading Event to synchronize with the Hue animation thread instead of relying on the Redis backend

This commit is contained in:
Fabio Manganiello 2020-10-14 00:18:23 +02:00
parent 6d7f1502ce
commit 77530b4a06
1 changed files with 58 additions and 71 deletions

View File

@ -3,11 +3,8 @@ import statistics
import time
from enum import Enum
from threading import Thread
from redis import Redis
from redis.exceptions import TimeoutError as QueueTimeoutError
from threading import Thread, Event
from platypush.context import get_backend
from platypush.plugins import action
from platypush.plugins.light import LightPlugin
from platypush.utils import set_thread_name
@ -58,7 +55,8 @@ class LightHuePlugin(LightPlugin):
self.logger.info('Initializing Hue lights plugin - bridge: "{}"'.format(self.bridge_address))
self.connect()
self.lights = []; self.groups = []
self.lights = []
self.groups = []
if lights:
self.lights = lights
@ -66,19 +64,20 @@ class LightHuePlugin(LightPlugin):
self.groups = groups
self._expand_groups()
else:
self.lights = [l.name for l in self.bridge.lights]
# noinspection PyUnresolvedReferences
self.lights = [light.name for light in self.bridge.lights]
self.redis = None
self.animation_thread = None
self.animations = {}
self._animation_stop = Event()
self._init_animations()
self.logger.info('Configured lights: "{}"'. format(self.lights))
self.logger.info('Configured lights: "{}"'.format(self.lights))
def _expand_groups(self):
groups = [g for g in self.bridge.groups if g.name in self.groups]
for g in groups:
for l in g.lights:
self.lights += [l.name]
for group in groups:
for light in group.lights:
self.lights += [light.name]
def _init_animations(self):
self.animations = {
@ -86,10 +85,10 @@ class LightHuePlugin(LightPlugin):
'lights': {},
}
for g in self.bridge.groups:
self.animations['groups'][g.group_id] = None
for l in self.bridge.lights:
self.animations['lights'][l.light_id] = None
for group in self.bridge.groups:
self.animations['groups'][group.group_id] = None
for light in self.bridge.lights:
self.animations['lights'][light.light_id] = None
@action
def connect(self):
@ -295,7 +294,9 @@ class LightHuePlugin(LightPlugin):
self.bridge = None
raise e
lights = []; groups = []
lights = []
groups = []
if 'lights' in kwargs:
lights = kwargs.pop('lights').split(',').strip() \
if isinstance(lights, str) else kwargs.pop('lights')
@ -417,9 +418,9 @@ class LightHuePlugin(LightPlugin):
groups = []
if lights is None:
lights = []
lights_on = []
lights_on = []
lights_off = []
groups_on = []
groups_on = []
groups_off = []
if groups:
@ -471,7 +472,7 @@ class LightHuePlugin(LightPlugin):
groups = []
if lights is None:
lights = []
return self._exec('bri', int(value) % (self.MAX_BRI+1),
return self._exec('bri', int(value) % (self.MAX_BRI + 1),
lights=lights, groups=groups, **kwargs)
@action
@ -488,7 +489,7 @@ class LightHuePlugin(LightPlugin):
groups = []
if lights is None:
lights = []
return self._exec('sat', int(value) % (self.MAX_SAT+1),
return self._exec('sat', int(value) % (self.MAX_SAT + 1),
lights=lights, groups=groups, **kwargs)
@action
@ -505,7 +506,7 @@ class LightHuePlugin(LightPlugin):
groups = []
if lights is None:
lights = []
return self._exec('hue', int(value) % (self.MAX_HUE+1),
return self._exec('hue', int(value) % (self.MAX_HUE + 1),
lights=lights, groups=groups, **kwargs)
@action
@ -515,6 +516,8 @@ class LightHuePlugin(LightPlugin):
:param value: xY value
:type value: list[float] containing the two values
:param lights: List of lights.
:param groups: List of groups.
"""
if groups is None:
groups = []
@ -529,6 +532,8 @@ class LightHuePlugin(LightPlugin):
:param value: Temperature value (range: 0-255)
:type value: int
:param lights: List of lights.
:param groups: List of groups.
"""
if groups is None:
groups = []
@ -550,7 +555,6 @@ class LightHuePlugin(LightPlugin):
groups = []
if lights is None:
lights = []
bri = 0
if lights:
bri = statistics.mean([
@ -571,10 +575,10 @@ class LightHuePlugin(LightPlugin):
if light['name'] in self.lights
])
delta *= (self.MAX_BRI/100)
if bri+delta < 0:
delta *= (self.MAX_BRI / 100)
if bri + delta < 0:
bri = 0
elif bri+delta > self.MAX_BRI:
elif bri + delta > self.MAX_BRI:
bri = self.MAX_BRI
else:
bri += delta
@ -595,7 +599,6 @@ class LightHuePlugin(LightPlugin):
groups = []
if lights is None:
lights = []
sat = 0
if lights:
sat = statistics.mean([
@ -616,10 +619,10 @@ class LightHuePlugin(LightPlugin):
if light['name'] in self.lights
])
delta *= (self.MAX_SAT/100)
if sat+delta < 0:
delta *= (self.MAX_SAT / 100)
if sat + delta < 0:
sat = 0
elif sat+delta > self.MAX_SAT:
elif sat + delta > self.MAX_SAT:
sat = self.MAX_SAT
else:
sat += delta
@ -640,7 +643,6 @@ class LightHuePlugin(LightPlugin):
groups = []
if lights is None:
lights = []
hue = 0
if lights:
hue = statistics.mean([
@ -661,10 +663,10 @@ class LightHuePlugin(LightPlugin):
if light['name'] in self.lights
])
delta *= (self.MAX_HUE/100)
if hue+delta < 0:
delta *= (self.MAX_HUE / 100)
if hue + delta < 0:
hue = 0
elif hue+delta > self.MAX_HUE:
elif hue + delta > self.MAX_HUE:
hue = self.MAX_HUE
else:
hue += delta
@ -693,17 +695,15 @@ class LightHuePlugin(LightPlugin):
:returns: True if there is an animation running, false otherwise.
"""
return self.animation_thread is not None
return self.animation_thread is not None and self.animation_thread.is_alive()
@action
def stop_animation(self):
"""
Stop a running animation if any
Stop a running animation.
"""
if self.animation_thread and self.animation_thread.is_alive():
redis = self._get_redis()
redis.rpush(self.ANIMATION_CTRL_QUEUE_NAME, 'STOP')
if self.is_animation_running():
self._animation_stop.set()
self._init_animations()
@action
@ -756,10 +756,10 @@ class LightHuePlugin(LightPlugin):
if groups:
groups = [g for g in self.bridge.groups if g.name in groups or g.group_id in groups]
lights = lights or []
for g in groups:
lights.extend([l.name for l in g.lights])
for group in groups:
lights.extend([light.name for light in group.lights])
elif lights:
lights = [l.name for l in self.bridge.lights if l.name in lights or l.light_id in lights]
lights = [light.name for light in self.bridge.lights if light.name in lights or light.light_id in lights]
else:
lights = self.lights
@ -776,32 +776,32 @@ class LightHuePlugin(LightPlugin):
}
if groups:
for g in groups:
self.animations['groups'][g.group_id] = info
for group in groups:
self.animations['groups'][group.group_id] = info
for l in self.bridge.lights:
if l.name in lights:
self.animations['lights'][l.light_id] = info
for light in self.bridge.lights:
if light.name in lights:
self.animations['lights'][light.light_id] = info
def _initialize_light_attrs(lights):
if animation == self.Animation.COLOR_TRANSITION:
return { l: {
return {light: {
'hue': random.randint(hue_range[0], hue_range[1]),
'sat': random.randint(sat_range[0], sat_range[1]),
'bri': random.randint(bri_range[0], bri_range[1]),
} for l in lights }
} for light in lights}
elif animation == self.Animation.BLINK:
return { l: {
return {light: {
'on': True,
'bri': self.MAX_BRI,
'transitiontime': 0,
} for l in lights }
} for light in lights}
def _next_light_attrs(lights):
if animation == self.Animation.COLOR_TRANSITION:
for (light, attrs) in lights.items():
for (attr, value) in attrs.items():
attr_range = [0,0]
attr_range = [0, 0]
attr_step = 0
if attr == 'hue':
@ -815,24 +815,19 @@ class LightHuePlugin(LightPlugin):
attr_step = sat_step
lights[light][attr] = ((value - attr_range[0] + attr_step) %
(attr_range[1]-attr_range[0]+1)) + \
attr_range[0]
(attr_range[1] - attr_range[0] + 1)) + \
attr_range[0]
elif animation == self.Animation.BLINK:
lights = { light: {
lights = {light: {
'on': False if attrs['on'] else True,
'bri': self.MAX_BRI,
'transitiontime': 0,
} for (light, attrs) in lights.items() }
} for (light, attrs) in lights.items()}
return lights
def _should_stop():
try:
redis = self._get_redis(transition_seconds)
redis.blpop(self.ANIMATION_CTRL_QUEUE_NAME)
return True
except QueueTimeoutError:
return False
return self._animation_stop.is_set()
def _animate_thread(lights):
set_thread_name('HueAnimate')
@ -874,24 +869,16 @@ class LightHuePlugin(LightPlugin):
self.logger.info('Stopping animation')
self.animation_thread = None
self.redis = None
self.stop_animation()
self._animation_stop.clear()
self.animation_thread = Thread(target=_animate_thread,
name='HueAnimate',
args=(lights,))
self.animation_thread.start()
def _get_redis(self, socket_timeout=1.0):
if not self.redis:
redis_args = get_backend('redis').redis_args
redis_args['socket_timeout'] = socket_timeout
self.redis = Redis(**redis_args)
return self.redis
def status(self):
# TODO
pass
# vim:sw=4:ts=4:et: