FIX: Don't try and set the volume of the omxplayer when the instance may not be ready yet

This commit is contained in:
Fabio Manganiello 2021-10-17 16:38:38 +02:00
parent 144700b693
commit c3681e7b2a
Signed by: blacklight
GPG key ID: D90FBA7F76362774

View file

@ -1,4 +1,5 @@
import enum import enum
import threading
import urllib.parse import urllib.parse
from platypush.context import get_bus from platypush.context import get_bus
@ -41,6 +42,7 @@ class MediaOmxplayerPlugin(MediaPlugin):
self.args = args self.args = args
self._player = None self._player = None
self._handlers = {e.value: [] for e in PlayerEvent} self._handlers = {e.value: [] for e in PlayerEvent}
self._play_started = threading.Event()
@action @action
def play(self, resource=None, subtitles=None, *args, **kwargs): def play(self, resource=None, subtitles=None, *args, **kwargs):
@ -63,6 +65,8 @@ class MediaOmxplayerPlugin(MediaPlugin):
self._player.play() self._player.play()
return self.status() return self.status()
else:
self._play_started.clear()
self._post_event(MediaPlayRequestEvent, resource=resource) self._post_event(MediaPlayRequestEvent, resource=resource)
@ -89,12 +93,8 @@ class MediaOmxplayerPlugin(MediaPlugin):
'be able to control the media') 'be able to control the media')
self.logger.exception(e) self.logger.exception(e)
if self.volume:
self.set_volume(self.volume)
self._post_event(MediaPlayEvent, resource=resource) self._post_event(MediaPlayEvent, resource=resource)
self._init_player_handlers() self._init_player_handlers()
return self.status() return self.status()
@action @action
@ -359,6 +359,10 @@ class MediaOmxplayerPlugin(MediaPlugin):
def on_play(self): def on_play(self):
def _f(player): def _f(player):
if self.volume and not self._play_started.is_set():
self.set_volume(self.volume)
self._play_started.set()
resource = player.get_source() resource = player.get_source()
self._post_event(MediaPlayEvent, resource=resource) self._post_event(MediaPlayEvent, resource=resource)
for callback in self._handlers[PlayerEvent.PLAY.value]: for callback in self._handlers[PlayerEvent.PLAY.value]: